private void On_Join_Lobby_Failure( ELobbyID lobby_id, EPersistenceID player_id, EMessageRequestID request_id, EJoinLobbyFailureReason reason ) { CLog.Log( ELoggingChannel.Lobby, ELogLevel.Medium, String.Format( "Player {0} failed to join lobby {1} because of {2}.", CConnectedPlayerManager.Get_Player_Log_Name( player_id ), Get_Lobby_Log_Description( lobby_id ), reason.ToString() ) ); CConnectedPlayer player = CConnectedPlayerManager.Instance.Get_Player_By_Persistence_ID( player_id ); if ( player != null ) { player.Change_State( EConnectedPlayerState.Chat_Idle ); } if ( !CConnectedPlayerManager.Instance.Is_Connected( player_id ) ) { return; } CJoinLobbyFailure join_response = new CJoinLobbyFailure( request_id, reason ); CServerMessageRouter.Send_Message_To_Player( join_response, player_id ); }
private void Handle_Join_Failure( CJoinLobbyFailure message ) { switch ( message.Reason ) { case EJoinLobbyFailureReason.Lobby_Full: CClientResource.Output_Text< EClientTextID >( EClientTextID.Client_Lobby_Join_Lobby_Full ); break; case EJoinLobbyFailureReason.Password_Mismatch: CClientResource.Output_Text< EClientTextID >( EClientTextID.Client_Lobby_Join_Password_Mismatch ); break; case EJoinLobbyFailureReason.Creator_Is_Ignoring_You: CClientResource.Output_Text< EClientTextID >( EClientTextID.Client_Lobby_Join_Creator_Is_Ignoring_You ); break; case EJoinLobbyFailureReason.Target_Player_Does_Not_Exist: CClientResource.Output_Text< EClientTextID >( EClientTextID.Client_Lobby_Join_Player_Does_Not_Exist ); break; case EJoinLobbyFailureReason.Target_Player_Not_In_A_Lobby: CClientResource.Output_Text< EClientTextID >( EClientTextID.Client_Lobby_Join_Player_Not_In_A_Lobby ); break; case EJoinLobbyFailureReason.Invalid_State_To_Join: CClientResource.Output_Text< EClientTextID >( EClientTextID.Client_Lobby_Join_Invalid_State_To_Join ); break; case EJoinLobbyFailureReason.Banned: CClientResource.Output_Text< EClientTextID >( EClientTextID.Client_Lobby_Join_Banned ); break; case EJoinLobbyFailureReason.Lobby_Does_Not_Exist: CClientResource.Output_Text< EClientTextID >( EClientTextID.Client_Lobby_Join_Lobby_Does_Not_Exist ); break; } }