public void StopAllSoundTest()
        {
            ResMgr.Init();

            var resLoader = ResLoader.Allocate();

            resLoader.LoadSync <AudioClip>("sound1");
            resLoader.LoadSync <AudioClip>("failed1");

            AudioKit.Settings.IsSoundOn.Value = true;

            var player  = AudioKit.PlaySound("sound1");
            var player2 = AudioKit.PlaySound("failed1");

            AudioKit.StopAllSound();

            Assert.IsFalse(player.AudioSource.isPlaying);

            Assert.IsFalse(player2.AudioSource.isPlaying);

            resLoader.Recycle2Cache();
            resLoader = null;
        }