public void StopAllSoundTest() { ResMgr.Init(); var resLoader = ResLoader.Allocate(); resLoader.LoadSync <AudioClip>("sound1"); resLoader.LoadSync <AudioClip>("failed1"); AudioKit.Settings.IsSoundOn.Value = true; var player = AudioKit.PlaySound("sound1"); var player2 = AudioKit.PlaySound("failed1"); AudioKit.StopAllSound(); Assert.IsFalse(player.AudioSource.isPlaying); Assert.IsFalse(player2.AudioSource.isPlaying); resLoader.Recycle2Cache(); resLoader = null; }