void GoToKitchen() { AudioFW.FadeAmbient("Keittiö"); kitchenManager.EnterKitchen(); saveLoad.Save(); }
public void LoadLevel(string levelID, string spawnpointID) { if (currentLevel != null) { UnloadCurrent(); } //Unload previous level GameObject prefab = null; foreach (var ld in levels) { if (ld.id == levelID) { prefab = ld.prefab; break; } } // var x = levels.Where(ld => ld.id == levelID).First(); if (prefab == null) { Debug.LogError("Level missing!" + levelID); } var level = Instantiate(prefab); currentLevel = level; var loaders = currentLevel.GetComponentsInChildren <ILevelLoad>(); foreach (var load in loaders) { load.OnLevelLoad(); } //Intialize level scripts var spawns = level.GetComponentsInChildren <PlayerSpawn>(); GameObject waypoint = null; foreach (var sp in spawns) { if (sp.id == spawnpointID) { waypoint = sp.gameObject; break; } } if (waypoint == null) { Debug.LogError("Spawnpoint missing!" + spawnpointID); } currentWaypoint = spawnpointID; currentLevelID = levelID; saveLoad.Save(); player.transform.position = waypoint.transform.position; var audioId = level.GetComponentInChildren <LevelAudioEnv>(); if (audioId != null) { AudioFW.FadeAmbient(audioId.id); } }