예제 #1
0
    public AudioAsset CreateAudioAssetByPool(GameObject gameObject, bool is3D, AudioSourceType sourceType)
    {
        AudioAsset au = null;

        if (audioAssetsPool.Count > 0)
        {
            au = audioAssetsPool.Dequeue();
            au.ResetData();
        }
        else
        {
            au             = new AudioAsset();
            au.audioSource = gameObject.AddComponent <AudioSource>();
        }

        au.audioSource.spatialBlend = is3D ? 1 : 0;
        au.sourceType = sourceType;

        if (sourceType == AudioSourceType.Music)
        {
            au.TotleVolume = musicVolume;
        }
        else
        {
            au.TotleVolume = sfxVolume;
        }
        return(au);
    }