예제 #1
0
    private void playerPass()
    {
        AuctionHandler auction     = State.getAuctionHandler();
        App            app         = UnityEngine.Object.FindObjectOfType <App>();
        int            playerIndex = app.GetHumanIndex();

        auction.passOnBid(playerIndex);

        // Nation player = State.getNations()[playerIndex];
        playerTurn = false;
    }
예제 #2
0
    private void playerPass()
    {
        Debug.Log("Player Passes  >>>>>>>>>>>>>>>>>>>>>>>>>>");
        AuctionHandler auction     = State.getAuctionHandler();
        App            app         = UnityEngine.Object.FindObjectOfType <App>();
        int            playerIndex = app.GetHumanIndex();
        Text           bidText     = bid.GetComponentInChildren <Text>();

        auction.tempHumanBidLevel = auction.getPlayerBid(playerIndex);
        auction.passOnBid(playerIndex);
        auction.incrementBiddingPosition();
        nextAuctionPhase();
        // Nation player = State.getNations()[playerIndex];
    }