private static void Orbwalking_OnAttack(AttackableUnit unit, AttackableUnit target) { if (!unit.IsMe || BadaoMainVariables.Orbwalker.ActiveMode != Orbwalking.OrbwalkingMode.Combo) return; if (Utils.GameTimeTickCount - BadaoMissFortuneVariables.Rcount <= 500) return; if (ObjectManager.Player.IsCastingInterruptableSpell()) { return; } if (BadaoMissFortuneHelper.UseWCombo() && target.BadaoIsValidTarget() && target is Obj_AI_Hero) { BadaoMainVariables.W.Cast(); } }
private static void Orbwalking_OnAttack(AttackableUnit unit, AttackableUnit target) { if (!unit.IsMe || BadaoMainVariables.Orbwalker.ActiveMode != Orbwalking.OrbwalkingMode.LaneClear || !(target is Obj_AI_Minion) || target.Team != GameObjectTeam.Neutral) return; if (Utils.GameTimeTickCount - BadaoMissFortuneVariables.Rcount <= 500) return; if (ObjectManager.Player.IsCastingInterruptableSpell()) { return; } if (!BadaoMissFortuneHelper.CanJungleClearMana()) return; if (BadaoMissFortuneHelper.UseWJungleClear() && target.BadaoIsValidTarget()) { BadaoMainVariables.W.Cast(); } }
private static void Orbwalking_OnAttack(AttackableUnit unit, AttackableUnit target) { if (!unit.IsMe || BadaoMainVariables.Orbwalker.ActiveMode != Orbwalking.OrbwalkingMode.Combo) { return; } if (Utils.GameTimeTickCount - BadaoMissFortuneVariables.Rcount <= 500) { return; } if (ObjectManager.Player.IsChannelingImportantSpell()) { return; } if (BadaoMissFortuneHelper.UseWCombo() && target.BadaoIsValidTarget() && target is AIHeroClient) { BadaoMainVariables.W.Cast(); } }
private static void Orbwalking_OnAttack(AttackableUnit unit, AttackableUnit target) { if (!unit.IsMe || BadaoMainVariables.Orbwalker.ActiveMode != Orbwalking.OrbwalkingMode.LaneClear || !(target is Obj_AI_Minion) || target.Team == GameObjectTeam.Neutral) { return; } if (Utils.GameTimeTickCount - BadaoMissFortuneVariables.Rcount <= 500) { return; } if (ObjectManager.Player.IsChannelingImportantSpell()) { return; } if (!BadaoMissFortuneHelper.CanLaneClearMana()) { return; } if (BadaoMissFortuneHelper.UseWLaneClear() && target.BadaoIsValidTarget()) { BadaoMainVariables.W.Cast(); } }
private static void Orbwalking_AfterAttack(AttackableUnit unit, AttackableUnit target) { if (BadaoMainVariables.Orbwalker.ActiveMode != Orbwalking.OrbwalkingMode.Combo) { return; } if (Utils.GameTimeTickCount - BadaoMissFortuneVariables.Rcount <= 500) { return; } if (BadaoMissFortuneHelper.UseRCombo() && unit.IsMe && target.BadaoIsValidTarget() && target is AIHeroClient && BadaoMissFortuneHelper.Rdamepior() && target.Health <= 0.6f * BadaoMissFortuneHelper.RDamage(target as Obj_AI_Base)) { float reactiontime = 0.5f; var PredTarget = Prediction.GetPrediction(target as Obj_AI_Base, 0.25f + Game.Ping / 1000f); Vector2 x1 = new Vector2(); Vector2 x2 = new Vector2(); Vector2 CenterPolar = new Vector2(); Vector2 CenterEnd = new Vector2(); BadaoMissFortuneHelper.RPrediction(PredTarget.UnitPosition.To2D(), target as Obj_AI_Base, out CenterPolar, out CenterEnd, out x1, out x2); float dis1 = PredTarget.UnitPosition.To2D().Distance(x1); float dis2 = PredTarget.UnitPosition.To2D().Distance(x2); AIHeroClient Target = target as AIHeroClient; if (PredTarget.UnitPosition.To2D().Distance(ObjectManager.Player.Position.To2D()) >= 250 && (Target.HasBuffOfType(BuffType.Stun) || Target.HasBuffOfType(BuffType.Snare) || (dis1 >= dis2 && (dis2 / Target.MoveSpeed >= 0.6f * 3f - reactiontime || BadaoMissFortuneHelper.RDamage(Target) * (dis2 / Target.MoveSpeed + reactiontime) / 3f >= Target.Health - BadaoMissFortuneHelper.GetAADamage(Target))))) { BadaoMainVariables.R.Cast(PredTarget.UnitPosition.To2D()); BadaoMissFortuneVariables.TargetRChanneling = target as AIHeroClient; BadaoMissFortuneVariables.CenterPolar = CenterPolar; BadaoMissFortuneVariables.CenterEnd = CenterEnd; BadaoMissFortuneVariables.Rcount = Utils.GameTimeTickCount; } else if (PredTarget.UnitPosition.To2D().Distance(ObjectManager.Player.Position.To2D()) >= 250 && (Target.HasBuffOfType(BuffType.Stun) || Target.HasBuffOfType(BuffType.Snare) || (dis2 >= dis1 && (dis1 / Target.MoveSpeed >= 0.6f * 3f - reactiontime || BadaoMissFortuneHelper.RDamage(Target) * (dis1 / Target.MoveSpeed + reactiontime) / 3f >= Target.Health - BadaoMissFortuneHelper.GetAADamage(Target))))) { BadaoMainVariables.R.Cast(PredTarget.UnitPosition.To2D()); BadaoMissFortuneVariables.TargetRChanneling = target as AIHeroClient; BadaoMissFortuneVariables.CenterPolar = CenterPolar; BadaoMissFortuneVariables.CenterEnd = CenterEnd; BadaoMissFortuneVariables.Rcount = Utils.GameTimeTickCount; } } if (BadaoMissFortuneHelper.UseRComboWise() && unit.IsMe && target.BadaoIsValidTarget() && target is AIHeroClient && BadaoMissFortuneHelper.Rdamepior() && target.Health <= 0.8f * BadaoMissFortuneHelper.RDamage(target as Obj_AI_Base)) { float reactiontime = 1f; var PredTarget = Prediction.GetPrediction(target as Obj_AI_Base, 0.25f + Game.Ping / 1000f); Vector2 x1 = new Vector2(); Vector2 x2 = new Vector2(); Vector2 CenterPolar = new Vector2(); Vector2 CenterEnd = new Vector2(); BadaoMissFortuneHelper.RPrediction(PredTarget.UnitPosition.To2D(), target as Obj_AI_Base, out CenterPolar, out CenterEnd, out x1, out x2); float dis1 = PredTarget.UnitPosition.To2D().Distance(x1); float dis2 = PredTarget.UnitPosition.To2D().Distance(x2); AIHeroClient Target = target as AIHeroClient; if (PredTarget.UnitPosition.To2D().Distance(ObjectManager.Player.Position.To2D()) >= 250 && (Target.HasBuffOfType(BuffType.Stun) || Target.HasBuffOfType(BuffType.Snare) || (dis1 >= dis2 && (dis2 / Target.MoveSpeed >= 0.8f * 3f - reactiontime || BadaoMissFortuneHelper.RDamage(Target) * (dis2 / Target.MoveSpeed + reactiontime) / 3f >= Target.Health - BadaoMissFortuneHelper.GetAADamage(Target))))) { BadaoMainVariables.R.Cast(PredTarget.UnitPosition.To2D()); BadaoMissFortuneVariables.TargetRChanneling = target as AIHeroClient; BadaoMissFortuneVariables.CenterPolar = CenterPolar; BadaoMissFortuneVariables.CenterEnd = CenterEnd; BadaoMissFortuneVariables.Rcount = Utils.GameTimeTickCount; } else if (PredTarget.UnitPosition.To2D().Distance(ObjectManager.Player.Position.To2D()) >= 250 && (Target.HasBuffOfType(BuffType.Stun) || Target.HasBuffOfType(BuffType.Snare) || (dis2 >= dis1 && (dis1 / Target.MoveSpeed >= 0.8f * 3f - reactiontime || BadaoMissFortuneHelper.RDamage(Target) * (dis1 / Target.MoveSpeed + reactiontime) / 3f >= Target.Health - BadaoMissFortuneHelper.GetAADamage(Target))))) { BadaoMainVariables.R.Cast(PredTarget.UnitPosition.To2D()); BadaoMissFortuneVariables.TargetRChanneling = target as AIHeroClient; BadaoMissFortuneVariables.CenterPolar = CenterPolar; BadaoMissFortuneVariables.CenterEnd = CenterEnd; BadaoMissFortuneVariables.Rcount = Utils.GameTimeTickCount; } } }
private static void Orbwalking_AfterAttack(AttackableUnit unit, AttackableUnit target) { if (BadaoMainVariables.Orbwalker.ActiveMode != Orbwalking.OrbwalkingMode.Combo) return; if (Utils.GameTimeTickCount - BadaoMissFortuneVariables.Rcount <= 500) return; if (ObjectManager.Player.IsCastingInterruptableSpell()) { return; } if (BadaoMissFortuneHelper.UseRCombo() && unit.IsMe && target.BadaoIsValidTarget() && target is Obj_AI_Hero && BadaoMissFortuneHelper.Rdamepior() && target.Health <= 0.6f*BadaoMissFortuneHelper.RDamage(target as Obj_AI_Base)) { float reactiontime = 0.5f; var PredTarget = Prediction.GetPrediction(target as Obj_AI_Base, 0.25f + Game.Ping/1000f); Vector2 x1 = new Vector2(); Vector2 x2 = new Vector2(); Vector2 CenterPolar = new Vector2(); Vector2 CenterEnd = new Vector2(); BadaoMissFortuneHelper.RPrediction(PredTarget.UnitPosition.To2D(), target as Obj_AI_Base, out CenterPolar, out CenterEnd, out x1, out x2); float dis1 = PredTarget.UnitPosition.To2D().Distance(x1); float dis2 = PredTarget.UnitPosition.To2D().Distance(x2); Obj_AI_Hero Target = target as Obj_AI_Hero; if (PredTarget.UnitPosition.To2D().Distance(ObjectManager.Player.Position.To2D()) >= 250 && (Target.HasBuffOfType(BuffType.Stun) || Target.HasBuffOfType(BuffType.Snare) || (dis1 >= dis2 && (dis2 / Target.MoveSpeed >= 0.6f * 3f - reactiontime || BadaoMissFortuneHelper.RDamage(Target) * (dis2 / Target.MoveSpeed + reactiontime)/ 3f >= Target.Health - BadaoMissFortuneHelper.GetAADamage(Target))))) { BadaoMainVariables.R.Cast(PredTarget.UnitPosition.To2D()); BadaoMissFortuneVariables.TargetRChanneling = target as Obj_AI_Hero; BadaoMissFortuneVariables.CenterPolar = CenterPolar; BadaoMissFortuneVariables.CenterEnd = CenterEnd; } else if (PredTarget.UnitPosition.To2D().Distance(ObjectManager.Player.Position.To2D()) >= 250 && (Target.HasBuffOfType(BuffType.Stun) || Target.HasBuffOfType(BuffType.Snare) || (dis2 >= dis1 && (dis1 / Target.MoveSpeed >= 0.6f * 3f - reactiontime || BadaoMissFortuneHelper.RDamage(Target)* (dis1 / Target.MoveSpeed + reactiontime)/3f >= Target.Health - BadaoMissFortuneHelper.GetAADamage(Target))))) { BadaoMainVariables.R.Cast(PredTarget.UnitPosition.To2D()); BadaoMissFortuneVariables.TargetRChanneling = target as Obj_AI_Hero; BadaoMissFortuneVariables.CenterPolar = CenterPolar; BadaoMissFortuneVariables.CenterEnd = CenterEnd; } } if (BadaoMissFortuneHelper.UseRComboWise() && unit.IsMe && target.BadaoIsValidTarget() && target is Obj_AI_Hero && BadaoMissFortuneHelper.Rdamepior() && target.Health <= 0.8f * BadaoMissFortuneHelper.RDamage(target as Obj_AI_Base)) { float reactiontime = 1f; var PredTarget = Prediction.GetPrediction(target as Obj_AI_Base, 0.25f + Game.Ping / 1000f); Vector2 x1 = new Vector2(); Vector2 x2 = new Vector2(); Vector2 CenterPolar = new Vector2(); Vector2 CenterEnd = new Vector2(); BadaoMissFortuneHelper.RPrediction(PredTarget.UnitPosition.To2D(), target as Obj_AI_Base, out CenterPolar, out CenterEnd, out x1, out x2); float dis1 = PredTarget.UnitPosition.To2D().Distance(x1); float dis2 = PredTarget.UnitPosition.To2D().Distance(x2); Obj_AI_Hero Target = target as Obj_AI_Hero; if (PredTarget.UnitPosition.To2D().Distance(ObjectManager.Player.Position.To2D()) >= 250 && (Target.HasBuffOfType(BuffType.Stun) || Target.HasBuffOfType(BuffType.Snare) || (dis1 >= dis2 && (dis2 / Target.MoveSpeed >= 0.8f * 3f - reactiontime || BadaoMissFortuneHelper.RDamage(Target) * (dis2 / Target.MoveSpeed + reactiontime) / 3f >= Target.Health - BadaoMissFortuneHelper.GetAADamage(Target))))) { BadaoMainVariables.R.Cast(PredTarget.UnitPosition.To2D()); BadaoMissFortuneVariables.TargetRChanneling = target as Obj_AI_Hero; BadaoMissFortuneVariables.CenterPolar = CenterPolar; BadaoMissFortuneVariables.CenterEnd = CenterEnd; } else if (PredTarget.UnitPosition.To2D().Distance(ObjectManager.Player.Position.To2D()) >= 250 && (Target.HasBuffOfType(BuffType.Stun) || Target.HasBuffOfType(BuffType.Snare) || (dis2 >= dis1 && (dis1 / Target.MoveSpeed >= 0.8f * 3f - reactiontime || BadaoMissFortuneHelper.RDamage(Target) * (dis1 / Target.MoveSpeed + reactiontime) / 3f >= Target.Health - BadaoMissFortuneHelper.GetAADamage(Target))))) { BadaoMainVariables.R.Cast(PredTarget.UnitPosition.To2D()); BadaoMissFortuneVariables.TargetRChanneling = target as Obj_AI_Hero; BadaoMissFortuneVariables.CenterPolar = CenterPolar; BadaoMissFortuneVariables.CenterEnd = CenterEnd; } } }