void Start() { actionSelectedEvent = new ActionSelectedEvent(); attackSelectedEvent = new AttackSelectedEvent(); spAttackSelectedEvent = new SpAttackSelectedEvent(); exAttackSelectedEvent = new ExAttackSelectedEvent(); guardSelectedEvent = new GuardSelectedEvent(); itemSelectedEvent = new ItemSelectedEvent(); runAwayEvent = new RunAwayEvent(); restartGameEvent = new RestartGameEvent(); }
void AttackSelected(AttackSelectedEvent evento) { /*fighter_now.Attack();*/ Debug.Log("Attack() asignado para aejecutarse"); executeSelectedAction = fighter_now.Attack; }