void Start()
 {
     actionSelectedEvent   = new ActionSelectedEvent();
     attackSelectedEvent   = new AttackSelectedEvent();
     spAttackSelectedEvent = new SpAttackSelectedEvent();
     exAttackSelectedEvent = new ExAttackSelectedEvent();
     guardSelectedEvent    = new GuardSelectedEvent();
     itemSelectedEvent     = new ItemSelectedEvent();
     runAwayEvent          = new RunAwayEvent();
     restartGameEvent      = new RestartGameEvent();
 }
 void AttackSelected(AttackSelectedEvent evento)
 {
     /*fighter_now.Attack();*/
     Debug.Log("Attack() asignado para aejecutarse");
     executeSelectedAction = fighter_now.Attack;
 }