// Start is called before the first frame update void Start() { body = GetComponent <Rigidbody2D>(); anim = GetComponent <Animator>(); state = new EnemyIdleState(); input = new ChungusInput(); AttackController attackController = gameObject.GetComponentInChildren <AttackController>(); attackController.SetDamage(1); attackController.SetPersistent(); attackController.SetKnockback(250f); base.Start(); }