public bool AttackActivatesPower(AttackController expectedAttack, GameObject attackGO)
    {
        AttackController attack = attackGO.GetComponent <AttackController>();

        if (attack)
        {
            if (attack.IsPowered())
            {
                return(attack.GetType().Equals(expectedAttack.GetType()));
            }
        }

        return(false);
    }