protected override void LoadTextures() { Log.WriteLine("Loading textures..."); Log.WriteLine($"Loading font atlas '{FontName}'..."); fontAtlas = Atlas.FromFile( FontAtlas.GetAtlasFileFromName("./cache/fonts", FontName).FullName, FontAtlas.GetAtlasMetadataFileFromName("./cache/fonts", FontName).FullName ); fontAtlasTexture = LoadTexture(fontAtlas.Data, TextureWrapMode.ClampToBorder); }