public static void GenerateItemDatabase() { var itemDB = GetItemDatabase(); if (itemDB == null) { return; } itemDB.Initialise(GetAllItemAssets()); EditorUtility.SetDirty(itemDB); AssetsUtility.SaveRefreshAndFocus(); Selection.activeObject = itemDB; }
// [MenuItem("Generate ScriptableDatabase", false, -2), MenuItem("Assets/Create/ScriptableDatabase", false, -11)] /// <summary> /// Generates or regenerates a <c cref="ScriptableDatabase">ScriptableDatabase</c> asset. /// </summary> /// <remarks> /// Use with the <c>MenuItem</c> attribute or other editor scripts. /// </remarks> public static void GenerateDatabase <TDatabase, TElement>() where TDatabase : ScriptableDatabase <TElement> where TElement : ScriptableObject { var db = GetDatabase <TDatabase, TElement>(); if (db == null) { return; } db.Initialise(AssetsUtility.FindAllAssets <TElement>()); EditorUtility.SetDirty(db); AssetsUtility.SaveRefreshAndFocus(); Selection.activeObject = db; }