private static void SearchWeaponStats(string rowname) { JArray weaponPropertiesArray = AssetsUtility.GetPropertyTagItemData <JArray>(WeaponsStatsArray, rowname, "properties"); if (weaponPropertiesArray != null) { int count = 0; int borderY = 518; JToken ReloadTime = AssetsUtility.GetPropertyTag <JToken>(weaponPropertiesArray, "ReloadTime"); JToken ClipSize = AssetsUtility.GetPropertyTag <JToken>(weaponPropertiesArray, "ClipSize"); JToken DmgPB = AssetsUtility.GetPropertyTag <JToken>(weaponPropertiesArray, "DmgPB"); if (ReloadTime != null) { count++; borderY += 37; IconCreator.ICDrawingContext.DrawRectangle(new SolidColorBrush(ImagesUtility.ParseColorFromHex("#6D6D6D")), null, new Rect(0, borderY, 515, 34)); BitmapImage bmp = new BitmapImage(); bmp.BeginInit(); bmp.CacheOption = BitmapCacheOption.OnLoad; bmp.UriSource = new Uri(RELOAD_CUSTOM_ICON); bmp.EndInit(); bmp.Freeze(); Typeface typeface = new Typeface(TextsUtility.FBurbank, FontStyles.Normal, FontWeights.Normal, FontStretches.Normal); FormattedText formattedText = new FormattedText( $"{AssetTranslations.SearchTranslation("", "6EA26D1A4252034FBD869A90F9A6E49A", "Reload Time")} ({AssetTranslations.SearchTranslation("", "6BA53D764BA5CC13E821D2A807A72365", "seconds")}) : {ReloadTime.Value<string>()}".ToUpperInvariant(), CultureInfo.CurrentUICulture, FlowDirection.LeftToRight, typeface, 25, Brushes.White, IconCreator.PPD ); formattedText.TextAlignment = TextAlignment.Center; formattedText.MaxTextWidth = 515; formattedText.MaxLineCount = 1; Point textLocation = new Point(0, 587 - formattedText.Height); IconCreator.ICDrawingContext.DrawText(formattedText, textLocation); IconCreator.ICDrawingContext.DrawImage(bmp, new Rect(12, 560, 24, 24)); } if (ClipSize != null) { count++; borderY += 37; IconCreator.ICDrawingContext.DrawRectangle(new SolidColorBrush(ImagesUtility.ParseColorFromHex("#6D6D6D")), null, new Rect(0, borderY, 515, 34)); BitmapImage bmp = new BitmapImage(); bmp.BeginInit(); bmp.CacheOption = BitmapCacheOption.OnLoad; bmp.UriSource = new Uri(MAGSIZE_CUSTOM_ICON); bmp.EndInit(); bmp.Freeze(); Typeface typeface = new Typeface(TextsUtility.FBurbank, FontStyles.Normal, FontWeights.Normal, FontStretches.Normal); FormattedText formattedText = new FormattedText( $"{AssetTranslations.SearchTranslation("", "068239DD4327B36124498C9C5F61C038", "Magazine Size")} : {ClipSize.Value<string>()}".ToUpperInvariant(), CultureInfo.CurrentUICulture, FlowDirection.LeftToRight, typeface, 25, Brushes.White, IconCreator.PPD ); formattedText.TextAlignment = TextAlignment.Center; formattedText.MaxTextWidth = 515; formattedText.MaxLineCount = 1; Point textLocation = new Point(0, 624 - formattedText.Height); IconCreator.ICDrawingContext.DrawText(formattedText, textLocation); IconCreator.ICDrawingContext.DrawImage(bmp, new Rect(12, 598, 24, 24)); } if (DmgPB != null) { count++; borderY += 37; IconCreator.ICDrawingContext.DrawRectangle(new SolidColorBrush(ImagesUtility.ParseColorFromHex("#6D6D6D")), null, new Rect(0, borderY, 515, 34)); BitmapImage bmp = new BitmapImage(); bmp.BeginInit(); bmp.CacheOption = BitmapCacheOption.OnLoad; bmp.UriSource = new Uri(DAMAGE_CUSTOM_ICON); bmp.EndInit(); bmp.Freeze(); Typeface typeface = new Typeface(TextsUtility.FBurbank, FontStyles.Normal, FontWeights.Normal, FontStretches.Normal); FormattedText formattedText = new FormattedText( $"{AssetTranslations.SearchTranslation("", "BF7E3CF34A9ACFF52E95EAAD4F09F133", "Damage to Player")} : {DmgPB.Value<string>()}".ToUpperInvariant(), CultureInfo.CurrentUICulture, FlowDirection.LeftToRight, typeface, 25, Brushes.White, IconCreator.PPD ); formattedText.TextAlignment = TextAlignment.Center; formattedText.MaxTextWidth = 515; formattedText.MaxLineCount = 1; Point textLocation = new Point(0, 661 - formattedText.Height); IconCreator.ICDrawingContext.DrawText(formattedText, textLocation); IconCreator.ICDrawingContext.DrawImage(bmp, new Rect(12, 634, 24, 24)); } //RESIZE IconCreator.ICDrawingContext.DrawRectangle(Brushes.Transparent, null, new Rect(new Point(0, 0), new Size(515, 560 + 35 * count))); } }
private static void DrawBannerIcon(string bannerName, int y) { //this will catch the full path if asset exists to be able to grab his PakReader and List<FPakEntry> string assetPath = AssetEntries.AssetEntriesDict.Where(x => x.Key.Contains("/BannerIcons.uasset")).Select(d => d.Key).FirstOrDefault(); if (!string.IsNullOrEmpty(assetPath)) { PakReader.PakReader reader = AssetsUtility.GetPakReader(assetPath.Substring(0, assetPath.LastIndexOf(".", StringComparison.InvariantCultureIgnoreCase))); if (reader != null) { List <FPakEntry> entriesList = AssetsUtility.GetPakEntries(assetPath.Substring(0, assetPath.LastIndexOf(".", StringComparison.InvariantCultureIgnoreCase))); string jsonData = AssetsUtility.GetAssetJsonData(reader, entriesList); if (AssetsUtility.IsValidJson(jsonData)) { dynamic AssetData = JsonConvert.DeserializeObject(jsonData); JToken AssetMainToken = null; if (jsonData.StartsWith("[") && jsonData.EndsWith("]")) { JArray AssetArray = JArray.FromObject(AssetData); AssetMainToken = AssetArray[0]; } else if (jsonData.StartsWith("{") && jsonData.EndsWith("}")) { AssetMainToken = AssetData; } if (AssetMainToken != null) { JArray propertiesArray = AssetMainToken["rows"].Value <JArray>(); if (propertiesArray != null) { JArray target = AssetsUtility.GetPropertyTagItemData <JArray>(propertiesArray, bannerName, "properties"); if (target != null) { JToken largeImage = target.Where(x => string.Equals(x["name"].Value <string>(), "LargeImage")).FirstOrDefault(); JToken smallImage = target.Where(x => string.Equals(x["name"].Value <string>(), "SmallImage")).FirstOrDefault(); if (largeImage != null || smallImage != null) { JToken assetPathName = largeImage != null ? largeImage["tag_data"]["asset_path_name"] : smallImage != null ? smallImage["tag_data"]["asset_path_name"] : null; if (assetPathName != null) { string texturePath = FoldersUtility.FixFortnitePath(assetPathName.Value <string>()); using (Stream image = AssetsUtility.GetStreamImageFromPath(texturePath)) { if (image != null) { BitmapImage bmp = new BitmapImage(); bmp.BeginInit(); bmp.CacheOption = BitmapCacheOption.OnLoad; bmp.StreamSource = image; bmp.EndInit(); bmp.Freeze(); IconCreator.ICDrawingContext.DrawImage(bmp, new Rect(902, y + 3, 64, 64)); } } } } } } } } } } else { BitmapImage bmp = new BitmapImage(); bmp.BeginInit(); bmp.CacheOption = BitmapCacheOption.OnLoad; bmp.StreamSource = Application.GetResourceStream(new Uri("pack://application:,,,/Resources/unknown512.png")).Stream; bmp.EndInit(); bmp.Freeze(); IconCreator.ICDrawingContext.DrawImage(bmp, new Rect(902, y + 3, 64, 64)); } }
/// <summary> /// this is kinda complex but at the end it only gets quest files names, counts, rewards, rewards quantity and the unlock type of the quests /// and repeat the process if he find stage quests /// </summary> /// <param name="BundleProperties"></param> /// <param name="assetPath"></param> private static void GetQuestData(JArray BundleProperties, string assetPath) { string jsonData = AssetsUtility.GetAssetJsonDataByPath(assetPath); if (jsonData != null && AssetsUtility.IsValidJson(jsonData)) { JToken AssetMainToken = AssetsUtility.ConvertJson2Token(jsonData); if (AssetMainToken != null) { JArray AssetProperties = AssetMainToken["properties"].Value <JArray>(); if (AssetProperties != null) { string questDescription = string.Empty; long questCount = 0; string unlockType = string.Empty; string rewardPath = string.Empty; string rewardQuantity = string.Empty; //this come from the bundle properties array not the quest properties array JToken questUnlockTypeToken = AssetsUtility.GetPropertyTag <JToken>(BundleProperties, "QuestUnlockType"); if (questUnlockTypeToken != null) { unlockType = questUnlockTypeToken.Value <string>(); } //objectives array to catch the quest description and quest count JArray objectivesDataArray = AssetsUtility.GetPropertyTagText <JArray>(AssetProperties, "Objectives", "data"); if (objectivesDataArray != null && objectivesDataArray[0]["struct_name"] != null && objectivesDataArray[0]["struct_type"] != null && string.Equals(objectivesDataArray[0]["struct_name"].Value <string>(), "FortMcpQuestObjectiveInfo")) { JArray objectivesDataProperties = objectivesDataArray[0]["struct_type"]["properties"].Value <JArray>(); //this description come from the main quest array (not the objectives array) JToken description_namespace = AssetsUtility.GetPropertyTagText <JToken>(AssetProperties, "Description", "namespace"); JToken description_key = AssetsUtility.GetPropertyTagText <JToken>(AssetProperties, "Description", "key"); JToken description_source_string = AssetsUtility.GetPropertyTagText <JToken>(AssetProperties, "Description", "source_string"); if (description_namespace != null && description_key != null && description_source_string != null) { questDescription = AssetTranslations.SearchTranslation(description_namespace.Value <string>(), description_key.Value <string>(), description_source_string.Value <string>()); } else { //this description come from the objectives quest array description_namespace = AssetsUtility.GetPropertyTagText <JToken>(objectivesDataProperties, "Description", "namespace"); description_key = AssetsUtility.GetPropertyTagText <JToken>(objectivesDataProperties, "Description", "key"); description_source_string = AssetsUtility.GetPropertyTagText <JToken>(objectivesDataProperties, "Description", "source_string"); if (description_namespace != null && description_key != null && description_source_string != null) { questDescription = AssetTranslations.SearchTranslation(description_namespace.Value <string>(), description_key.Value <string>(), description_source_string.Value <string>()); } } if (objectivesDataProperties != null) { JToken countToken = AssetsUtility.GetPropertyTag <JToken>(objectivesDataProperties, "Count"); if (countToken != null) { questCount = countToken.Value <long>(); JToken objectiveCompletionCountToken = AssetsUtility.GetPropertyTag <JToken>(AssetProperties, "ObjectiveCompletionCount"); if (objectiveCompletionCountToken != null) { questCount = objectiveCompletionCountToken.Value <long>(); } } } } //rewards array to catch the reward name (not path) and the quantity JArray rewardsDataArray = AssetsUtility.GetPropertyTagText <JArray>(AssetProperties, "Rewards", "data"); JArray hiddenRewardsDataArray = AssetsUtility.GetPropertyTagText <JArray>(AssetProperties, "HiddenRewards", "data"); JToken rewardsTable = AssetsUtility.GetPropertyTagImport <JToken>(AssetProperties, "RewardsTable"); if (rewardsDataArray != null) { if (rewardsDataArray[0]["struct_name"] != null && rewardsDataArray[0]["struct_type"] != null && string.Equals(rewardsDataArray[0]["struct_name"].Value <string>(), "FortItemQuantityPair")) { try { //checking the whole array for the reward //ignoring all Quest and Token until he find the reward JToken targetChecker = rewardsDataArray.FirstOrDefault(x => !string.Equals(x["struct_type"]["properties"][0]["tag_data"]["struct_type"]["properties"][0]["tag_data"]["struct_type"]["properties"][0]["tag_data"].Value <string>(), "Quest") && !string.Equals(x["struct_type"]["properties"][0]["tag_data"]["struct_type"]["properties"][0]["tag_data"]["struct_type"]["properties"][0]["tag_data"].Value <string>(), "Token")) ["struct_type"]["properties"][0]["tag_data"]["struct_type"]["properties"][1]["tag_data"]; //checking the whole array for the reward quantity //ignoring all Quest and Token until he find the reward quantity JToken targetQuantity = rewardsDataArray.FirstOrDefault(x => !string.Equals(x["struct_type"]["properties"][0]["tag_data"]["struct_type"]["properties"][0]["tag_data"]["struct_type"]["properties"][0]["tag_data"].Value <string>(), "Quest") && !string.Equals(x["struct_type"]["properties"][0]["tag_data"]["struct_type"]["properties"][0]["tag_data"]["struct_type"]["properties"][0]["tag_data"].Value <string>(), "Token")) ["struct_type"]["properties"][1]["tag_data"]; if (targetChecker != null) { //this will catch the full path if asset exists to be able to grab his PakReader and List<FPakEntry> string primaryAssetNameFullPath = AssetEntries.AssetEntriesDict.Where(x => x.Key.ToLowerInvariant().Contains("/" + targetChecker.Value <string>().ToLowerInvariant() + ".uasset")).Select(d => d.Key).FirstOrDefault(); if (!string.IsNullOrEmpty(primaryAssetNameFullPath)) { rewardPath = primaryAssetNameFullPath.Substring(0, primaryAssetNameFullPath.LastIndexOf(".", StringComparison.InvariantCultureIgnoreCase)); } if (targetQuantity != null) { rewardQuantity = targetQuantity.Value <string>(); } BundleInfosEntry currentData = new BundleInfosEntry(questDescription, questCount, unlockType, rewardPath, rewardQuantity, assetPath); if (!BundleData.Any(item => item.TheQuestDescription.Equals(currentData.TheQuestDescription, StringComparison.InvariantCultureIgnoreCase) && item.TheQuestCount == currentData.TheQuestCount && string.Equals(item.TheAssetPath, currentData.TheAssetPath))) { BundleData.Add(currentData); } } else { BundleInfosEntry currentData = new BundleInfosEntry(questDescription, questCount, unlockType, "", "", assetPath); if (!BundleData.Any(item => item.TheQuestDescription.Equals(currentData.TheQuestDescription, StringComparison.InvariantCultureIgnoreCase) && item.TheQuestCount == currentData.TheQuestCount && string.Equals(item.TheAssetPath, currentData.TheAssetPath))) { BundleData.Add(currentData); } } } catch (Exception) { if (hiddenRewardsDataArray != null) { if (hiddenRewardsDataArray[0]["struct_name"] != null && hiddenRewardsDataArray[0]["struct_type"] != null && string.Equals(hiddenRewardsDataArray[0]["struct_name"].Value <string>(), "FortHiddenRewardQuantityPair")) { JArray hiddenRewardPropertiesArray = hiddenRewardsDataArray[0]["struct_type"]["properties"].Value <JArray>(); if (hiddenRewardPropertiesArray != null) { JToken templateIdToken = AssetsUtility.GetPropertyTag <JToken>(hiddenRewardPropertiesArray, "TemplateId"); if (templateIdToken != null) { rewardPath = templateIdToken.Value <string>(); } //reward quantity (if 1, this won't be displayed) JToken hiddenQuantityToken = AssetsUtility.GetPropertyTag <JToken>(hiddenRewardPropertiesArray, "Quantity"); if (hiddenQuantityToken != null) { rewardQuantity = hiddenQuantityToken.Value <string>(); } BundleInfosEntry currentData = new BundleInfosEntry(questDescription, questCount, unlockType, rewardPath, rewardQuantity, assetPath); if (!BundleData.Any(item => item.TheQuestDescription.Equals(currentData.TheQuestDescription, StringComparison.InvariantCultureIgnoreCase) && item.TheQuestCount == currentData.TheQuestCount && string.Equals(item.TheAssetPath, currentData.TheAssetPath))) { BundleData.Add(currentData); } } } } else { BundleInfosEntry currentData = new BundleInfosEntry(questDescription, questCount, unlockType, "", "", assetPath); if (!BundleData.Any(item => item.TheQuestDescription.Equals(currentData.TheQuestDescription, StringComparison.InvariantCultureIgnoreCase) && item.TheQuestCount == currentData.TheQuestCount && string.Equals(item.TheAssetPath, currentData.TheAssetPath))) { BundleData.Add(currentData); } } } } } else if (rewardsTable != null) { string rewardsTablePath = AssetEntries.AssetEntriesDict.Where(x => x.Key.ToLowerInvariant().Contains("/" + rewardsTable.Value <string>().ToLowerInvariant() + ".uasset")).Select(d => d.Key).FirstOrDefault(); if (!string.IsNullOrEmpty(rewardsTablePath)) { jsonData = AssetsUtility.GetAssetJsonDataByPath(rewardsTablePath.Substring(0, rewardsTablePath.LastIndexOf(".", StringComparison.InvariantCultureIgnoreCase))); if (jsonData != null && AssetsUtility.IsValidJson(jsonData)) { JToken AssetRewarsTableMainToken = AssetsUtility.ConvertJson2Token(jsonData); if (AssetRewarsTableMainToken != null) { JArray propertiesArray = AssetRewarsTableMainToken["rows"].Value <JArray>(); if (propertiesArray != null) { JArray propertiesRewardTable = AssetsUtility.GetPropertyTagItemData <JArray>(propertiesArray, "Default", "properties"); if (propertiesRewardTable != null) { JToken templateIdToken = propertiesRewardTable.FirstOrDefault(item => string.Equals(item["name"].Value <string>(), "TemplateId")); if (templateIdToken != null) { string templateId = templateIdToken["tag_data"].Value <string>(); if (templateId.Contains(":")) { templateId = templateId.Split(':')[1]; } string templateIdPath = AssetEntries.AssetEntriesDict.Where(x => x.Key.ToLowerInvariant().Contains("/" + templateId.ToLowerInvariant() + ".uasset")).Select(d => d.Key).FirstOrDefault(); if (!string.IsNullOrEmpty(templateIdPath)) { rewardPath = templateIdPath.Substring(0, templateIdPath.LastIndexOf(".", StringComparison.InvariantCultureIgnoreCase)); } JToken quantityToken = propertiesRewardTable.FirstOrDefault(item => string.Equals(item["name"].Value <string>(), "Quantity")); if (quantityToken != null) { rewardQuantity = quantityToken["tag_data"].Value <string>(); } BundleInfosEntry currentData = new BundleInfosEntry(questDescription, questCount, unlockType, rewardPath, rewardQuantity, assetPath); if (!BundleData.Any(item => item.TheQuestDescription.Equals(currentData.TheQuestDescription, StringComparison.InvariantCultureIgnoreCase) && item.TheQuestCount == currentData.TheQuestCount && string.Equals(item.TheAssetPath, currentData.TheAssetPath))) { BundleData.Add(currentData); } } } } } } } } else { BundleInfosEntry currentData = new BundleInfosEntry(questDescription, questCount, unlockType, "", "", assetPath); if (!BundleData.Any(item => item.TheQuestDescription.Equals(currentData.TheQuestDescription, StringComparison.InvariantCultureIgnoreCase) && item.TheQuestCount == currentData.TheQuestCount && string.Equals(item.TheAssetPath, currentData.TheAssetPath))) { BundleData.Add(currentData); } } //catch stage AFTER adding the current quest to the list if (rewardsDataArray != null) { foreach (JToken token in rewardsDataArray) { JToken targetChecker = token["struct_type"]["properties"][0]["tag_data"]["struct_type"]["properties"][0]["tag_data"]["struct_type"]["properties"][0]["tag_data"]; if (targetChecker != null && string.Equals(targetChecker.Value <string>(), "Quest")) { JToken primaryAssetNameToken = token["struct_type"]["properties"][0]["tag_data"]["struct_type"]["properties"][1]["tag_data"]; if (primaryAssetNameToken != null) { string primaryAssetName = GetChallengeStageContinuation(assetPath, primaryAssetNameToken.Value <string>()); //this will catch the full path if asset exists to be able to grab his PakReader and List<FPakEntry> string primaryAssetNameFullPath = AssetEntries.AssetEntriesDict.Where(x => x.Key.ToLowerInvariant().Contains("/" + primaryAssetName.ToLowerInvariant())).Select(d => d.Key).FirstOrDefault(); if (!string.IsNullOrEmpty(primaryAssetNameFullPath)) { // Prevents loops if (string.Equals(assetPath, primaryAssetNameFullPath.Substring(0, primaryAssetNameFullPath.LastIndexOf(".")))) { continue; } new UpdateMyProcessEvents(System.IO.Path.GetFileNameWithoutExtension(primaryAssetNameFullPath), "Waiting").Update(); GetQuestData(BundleProperties, primaryAssetNameFullPath.Substring(0, primaryAssetNameFullPath.LastIndexOf(".", StringComparison.InvariantCultureIgnoreCase))); } } } } } } } } }