private static void HotReload_NOT(AssetsManagerInstance AM) { AM.ImportAsset(@"Deffered\CommonVS.hlsl", "CommonVS", true); //AM.ImportShaderAsset(@"Commons\ScreenQuadPS.hlsl", "ScreenQuadPS", "PSMain", true); //AM.ImportShaderAsset(@"Deffered\LightPass.hlsl", "MSAA_LightPassPS", "PSMain", "MSAA", true); //AM.ImportShaderAsset(@"Commons\ScreenQuadPS.hlsl", "MSAA_ScreenQuadPS", "PSMain", "MSAA", true); AM.ImportShaderAsset(@"Deffered\LightPass.hlsl", "LightPassPS", "PSMain", true); AM.ImportShaderAsset(@"Deffered\FillGBuffer.hlsl", "FillGBufferPS", "FillGBufferPS", true); AM.ImportShaderAsset(@"Deffered\FillGBuffer.hlsl", "FillGBufferSkyboxPS", "FillGBufferPS", "TEXTURE_CUBE_ALBEDO_MAP", true); AM.ImportShaderAsset(@"Deffered\FillGBuffer.hlsl", "FillGBufferMaskedPS", "FillGBufferPS", "MASKED", true); //AM.ImportShaderAsset(@"Deffered\DownscalingCS.hlsl", "DownsamplingFirstCS", "DownScaleFirstPass", true); //AM.ImportShaderAsset(@"Deffered\DownscalingCS.hlsl", "DownsamplingSecondCS", "DownScaleSecondPass", true); AM.ImportShaderAsset(@"Commons\ScreenQuadPS.hlsl", "ScreenQuadPS", "PSMain", true); AM.ImportShaderAsset(@"Commons\ScreenQuadVS.hlsl", "ScreenQuadVS", "VSMain", true); Dictionary <string, string> pathNamePairs = new Dictionary <string, string>(); //pathNamePairs.Add("Textures/SnowRock/rock-snow-ice1-2k_Base_Color.png", "SnowRockAlbedoMap"); foreach (string path in pathNamePairs.Keys) { AM.ImportAsset(RawContentPath + path, pathNamePairs[path], true); } //AM.CreateMaterialAsset("SnowRockMaterial", "SnowRockAlbedoMap", // "SnowRockNormalMap", "SnowRockRoughnessMap", // "SnowRockMetallicMap", "SnowRockOcclusionMap"); }
private void ImportAsset() { OpenFileDialog openFileDialog = new OpenFileDialog(); openFileDialog.Filter = "Raw assets|*.obj;*.fbx;*.bmp;*.jpg;*.png|Shader source code|*.hlsl|All files|*.*"; if (openFileDialog.ShowDialog() == FDialogResult.Cancel) { return; } string FilePath = openFileDialog.FileName; string SafeFileName = openFileDialog.SafeFileName; AssetsManagerInstance AssetManager = AssetsManagerInstance.GetManager(); string assetName = SafeFileName.Split('.')[0]; BaseAsset asset; if (AssetManager.ImportAsset(FilePath, assetName, true, out asset)) { if (asset.Type == AssetTypes.Mesh) { EngineCore.AssetsLoader.DropCachedMesh(assetName); } RefreshAssetsTable(); } else { System.Windows.MessageBox.Show("Import Failed"); } SelectedFolder = asset.Type; }
private static void ImportTextures(AssetsManagerInstance AM) { Dictionary <string, string> pathNamePairs = new Dictionary <string, string>(); pathNamePairs.Add(@"Textures\WoodenLatticeMap.png", "WoodenLatticeMap"); pathNamePairs.Add(@"SponzaMaps\sponza_floor_a_diff.png", "SponzaFloorAlbedo"); pathNamePairs.Add(@"SponzaMaps\sponza_floor_a_diff_NRM.png", "SponzaFloorNormal"); pathNamePairs.Add(@"SponzaMaps\sponza_roof_diff.png", "SponzaRoofAlbedo"); pathNamePairs.Add(@"SponzaMaps\sponza_roof_diff_NRM.png", "SponzaRoofNormal"); pathNamePairs.Add(@"SponzaMaps\sponza_column_a_diff.png", "SponzaColumnAAlbedo"); pathNamePairs.Add(@"SponzaMaps\sponza_column_a_ddn.png", "SponzaColumnANormal"); pathNamePairs.Add(@"SponzaMaps\sponza_column_b_diff.png", "SponzaColumnBAlbedo"); pathNamePairs.Add(@"SponzaMaps\sponza_column_b_ddn.png", "SponzaColumnBNormal"); pathNamePairs.Add(@"SponzaMaps\sponza_column_c_diff.png", "SponzaColumnCAlbedo"); pathNamePairs.Add(@"SponzaMaps\sponza_column_c_ddn.png", "SponzaColumnCNormal"); pathNamePairs.Add(@"SponzaMaps\lion.png", "LionAlbedo"); pathNamePairs.Add(@"SponzaMaps\lion_ddn.png", "LionNormal"); pathNamePairs.Add(@"SponzaMaps\sponza_curtain_blue_diff.png", "SponzaCurtainBlueAlbedo"); pathNamePairs.Add(@"SponzaMaps\sponza_curtain_blue_diff_NRM.png", "SponzaCurtainBlueNormal"); pathNamePairs.Add(@"SponzaMaps\sponza_curtain_diff.png", "SponzaCurtainRedAlbedo"); pathNamePairs.Add(@"SponzaMaps\sponza_curtain_green_diff.png", "SponzaCurtainGreenAlbedo"); pathNamePairs.Add(@"SponzaMaps\sponza_fabric_blue_diff.png", "SponzaFabricBlueAlbedo"); pathNamePairs.Add(@"SponzaMaps\sponza_fabric_blue_diff_NRM.png", "SponzaFabricBlueNormal"); pathNamePairs.Add(@"SponzaMaps\sponza_fabric_diff.png", "SponzaFabricRedAlbedo"); pathNamePairs.Add(@"SponzaMaps\sponza_fabric_green_diff.png", "SponzaFabricGreenAlbedo"); pathNamePairs.Add(@"SponzaMaps\sponza_arch_diff.png", "SponzaArcAlbedo"); pathNamePairs.Add(@"SponzaMaps\sponza_arch_diff_NRM.png", "SponzaArcNormal"); pathNamePairs.Add(@"Textures\MetalMat\oxidized-copper-albedo.png", "CopperAlbedoMap"); pathNamePairs.Add(@"Textures\MetalMat\oxidized-copper-normal-ue.png", "CopperNormalMap"); pathNamePairs.Add(@"Textures\MetalMat\oxidized-copper-roughness.png", "CopperRoughnessMap"); pathNamePairs.Add(@"Textures\MetalMat\oxidized-copper-metal.png", "CopperMetallicMap"); pathNamePairs.Add(@"Textures\DebugTextureGrid.jpg", "DebugTextureMap"); pathNamePairs.Add(@"Textures\cow.jpg", "CowAlbedoMap"); pathNamePairs.Add(@"Textures\MetalMat\metal-splotchy-albedo.png", "MetalSplotchyAlbedoMap"); pathNamePairs.Add(@"Textures\MetalMat\metal-splotchy-normal-dx.png", "MetalSplotchyNormalMap"); pathNamePairs.Add(@"Textures\MetalMat\metal-splotchy-rough.png", "MetalSplotchyRoughnessMap"); pathNamePairs.Add(@"Textures\MetalMat\metal-splotchy-metal.png", "MetalSplotchyMetallicMap"); pathNamePairs.Add(@"Textures\SnowRock\rock-snow-ice1-2k_Base_Color.png", "SnowRockAlbedoMap"); pathNamePairs.Add(@"Textures\SnowRock\rock-snow-ice1-2k_Normal-dx.png", "SnowRockNormalMap"); pathNamePairs.Add(@"Textures\SnowRock\rock-snow-ice1-2k_Roughness.png", "SnowRockRoughnessMap"); pathNamePairs.Add(@"Textures\SnowRock\rock-snow-ice1-2k_Metallic.png", "SnowRockMetallicMap"); pathNamePairs.Add(@"Textures\SnowRock\rock-snow-ice1-2k_Ambient_Occlusion.png", "SnowRockOcclusionMap"); foreach (string path in pathNamePairs.Keys) { AM.ImportAsset(RawContentPath + path, pathNamePairs[path], true); } }
private void Create_Click(object sender, RoutedEventArgs e) { if (ofDialog == null) { return; } AssetsManagerInstance AM = AssetsManagerInstance.GetManager(); string assetName = ofDialog.SafeFileName.Split('.')[0]; BaseAsset asset; if (AM.ImportAsset(ofDialog.FileName, assetName, false, out asset)) { RefreshAssetsTable(); AssetTypesList.SelectedValue = asset.Type; AssetNamesList.SelectedValue = asset.Name; } else { System.Windows.MessageBox.Show("Import Failed"); } }
private static void ImportShaders(AssetsManagerInstance AM) { AM.ImportAsset(@"Commons\CommonVS.hlsl", "CommonVS", true); AM.ImportShaderAsset(@"Deffered\LightVolumes.hlsl", "LightVolumesVS", "LightVolumesVS", true); AM.ImportShaderAsset(@"Deffered\LightVolumes.hlsl", "LightVolumesHS", "LightVolumesHS", true); AM.ImportShaderAsset(@"Deffered\LightVolumes.hlsl", "PointLightVolumeDS", "LightVolumeDS", "POINT_LIGHT", true); AM.ImportShaderAsset(@"Deffered\LightVolumes.hlsl", "SpotLightVolumeDS", "LightVolumeDS", "SPOT_LIGHT", true); AM.ImportShaderAsset(@"Deffered\LightVolumes.hlsl", "CapsuleLightVolumeDS", "LightVolumeDS", "CAPSULE_LIGHT", true); AM.ImportShaderAsset(@"Deffered\FillGBuffer.hlsl", "FillGBufferVS", "FillGBufferVS", true); AM.ImportShaderAsset(@"Deffered\FillGBuffer.hlsl", "FillGBufferPS", "FillGBufferPS", true); AM.ImportShaderAsset(@"Deffered\FillGBuffer.hlsl", "FillGBufferSkyboxPS", "FillGBufferPS", "TEXTURE_CUBE_ALBEDO_MAP", true); AM.ImportShaderAsset(@"Deffered\FillGBuffer.hlsl", "FillGBufferMaskedPS", "FillGBufferPS", "MASKED", true); AM.ImportShaderAsset(@"Deffered\LightPass.hlsl", "LightPassVS", "VSMain", true); AM.ImportShaderAsset(@"Deffered\LightPass.hlsl", "LightPassPS", "PSMain", true); AM.ImportShaderAsset(@"Deffered\LightPass.hlsl", "MSAA_LightPassPS", "PSMain", "MSAA", true); AM.ImportShaderAsset(@"Deffered\LightPass.hlsl", "LightPassDirectionalPS", "PSDirectionalLight", true); AM.ImportShaderAsset(@"Deffered\LightPass.hlsl", "LightPassDirectionalPS", "PSDirectionalLight", "MSAA", true); AM.ImportShaderAsset(@"Deffered\LightPass.hlsl", "LightPassPointPS", "PSPointLight", true); AM.ImportShaderAsset(@"Deffered\LightPass.hlsl", "MSAA_LightPassPointPS", "PSPointLight", "MSAA", true); AM.ImportShaderAsset(@"Deffered\LightPass.hlsl", "LightPassPointQuadPS", "PSPointLight", "SQUAD", true); AM.ImportShaderAsset(@"Deffered\LightPass.hlsl", "MSAA_LightPassPointQuadPS", "PSPointLight", "SQUAD", "MSAA", true); AM.ImportShaderAsset(@"Commons\ScreenQuadPS.hlsl", "ScreenQuadPS", "PSMain", true); AM.ImportShaderAsset(@"Commons\ScreenQuadPS.hlsl", "MSAA_ScreenQuadPS", "PSMain", "MSAA", true); AM.ImportAsset(@"Commons\ScreenQuadVS.hlsl", "ScreenQuadVS", true); //Forward AM.ImportAsset(@"PBR\PBRForwardPS.hlsl", "PBRForwardPS", true); AM.ImportAsset(@"Unlit\FwdSkySpherePS.hlsl", "FwdSkySpherePS", true); AM.ImportAsset(@"ForwardPlus\LightCullingCS.hlsl", "LightCullingCS"); AM.ImportAsset(@"ForwardPlus\ForwardPlusPosOnlyVS.hlsl", "ForwardPlusPosOnlyVS", true); AM.ImportAsset(@"ForwardPlus\ForwardPlusPosTexVS.hlsl", "ForwardPlusPosTexVS", true); AM.ImportAsset(@"ForwardPlus\ForwardPlusPosTexPS.hlsl", "ForwardPlusPosTexPS", true); AM.ImportAsset(@"ForwardPlus\ForwardPlusScenePS.hlsl", "ForwardPlusScenePS", true); AM.ImportAsset(@"Unlit\ReflectionSpherePS.hlsl", "ReflectionSpherePS", true); AM.ImportAsset(@"Commons\DepthShadowsVS.hlsl", "DepthShadowsVS", true); AM.ImportAsset(@"Commons\DepthShadowsPS.hlsl", "DepthShadowsPS", true); AM.ImportAsset(@"Commons\DownSamplingPS.hlsl", "DownSamplingPS", true); AM.ImportAsset(@"Unlit\VelocityPS.hlsl", "VelocityPS", true); AM.ImportAsset(@"Unlit\MaskedVelocityPS.hlsl", "MaskedVelocityPS", true); }