private static void ImportMeshes(AssetsManagerInstance AM) { Dictionary <string, NamePlusScale> pathNamePairs = new Dictionary <string, NamePlusScale>(); pathNamePairs.Add("Sponza.fbx", new NamePlusScale("SponzaMesh", 0.03f)); pathNamePairs.Add("Cow.obj", new NamePlusScale("CowMesh", 0.0033f)); pathNamePairs.Add("skysphere_mesh.FBX", new NamePlusScale("SkyDomeMesh")); pathNamePairs.Add("cube1m.FBX", new NamePlusScale("Cube1mMesh")); foreach (string path in pathNamePairs.Keys) { AM.CreateMeshAsset(RawContentPath + path, pathNamePairs[path].name, pathNamePairs[path].scale); } }