public ContextManager(ContentManager content, GraphicsDevice graphicsDevice, SpriteBatch spriteBatch) { assets = new AssetManager(); assets.LoadContent(content, graphicsDevice); canvas = new Canvas(assets, graphicsDevice, spriteBatch); input = new InputController(assets); storage = new StorageManager(); LayoutTree layoutTree = LayoutEngine.BuildLayout(content.Load<Text>("master")); Integrate(assets, layoutTree.Root); assets.GetLevel("Level1"); }