public override void SingleExecute(BulletEntity entity) { var assetInfo = AssetConfig.GetBulletAssetInfo(entity.bulletData.IsAimShoot); AssetManager.LoadAssetAsync(entity, assetInfo, OnLoadSucc); }
public override void SingleExecute(BulletEntity entity) { AssetManager.LoadAssetAsync(entity, AssetConfig.GetBulletAssetInfo(EBulletType.Light), OnLoadSucc); }