예제 #1
0
        public override void SingleExecute(BulletEntity entity)
        {
            var assetInfo = AssetConfig.GetBulletAssetInfo(entity.bulletData.IsAimShoot);

            AssetManager.LoadAssetAsync(entity, assetInfo, OnLoadSucc);
        }
예제 #2
0
 public override void SingleExecute(BulletEntity entity)
 {
     AssetManager.LoadAssetAsync(entity, AssetConfig.GetBulletAssetInfo(EBulletType.Light), OnLoadSucc);
 }