/// <summary> /// 把制定打包的AB文件移动到streamingAssets文件夹中适当的位置,要先清空文件夹后移动 /// </summary> /// <param name="bt">BuildTarget的类型,一般都是打目标版本的类型</param> public static void MoveAssetBundleToStreamingAssets(BuildTarget bt) { RuntimePlatform runtimePlatform = AssetBundleSettingHelperEditor.BuildTargetToRuntimePlatform(bt); string versionName = GetABSH().RuntimePlatformToSimplifyName(runtimePlatform); //string streamingAssetsPath = AssetBundleHelper.GetStreamingAssetsPath(); //清理三个文件夹 ABPInfo[] deleteABPIs = new ABPInfo[3]; deleteABPIs[0] = GetABSH().GetStreamingAssetABPath(ABSH.RuntimePlatformToSimplifyName(RuntimePlatform.WindowsEditor)); deleteABPIs[1] = GetABSH().GetStreamingAssetABPath(ABSH.RuntimePlatformToSimplifyName(RuntimePlatform.OSXEditor)); deleteABPIs[2] = GetABSH().GetStreamingAssetABPath(ABSH.RuntimePlatformToSimplifyName(RuntimePlatform.Android)); foreach (var abpiTmp in deleteABPIs) { if (Directory.Exists(abpiTmp.Dir_Relative)) { Directory.Delete(abpiTmp.Dir_Relative, true); } } var abpiTar = GetABSH().GetStreamingAssetABPath(versionName); Directory.CreateDirectory(abpiTar.Dir_Relative); var abpi = GetABSH().GetAssetBundleOutputPath(versionName); CopyFolder(abpi.Dir_Relative, abpiTar.Dir_Relative); AssetDatabase.Refresh(); }
//绘制窗口时调用 void OnGUI() { //*************************************************************************** GUILayout.BeginArea(new Rect(0, 0, position.width, LayoutOneHeight)); GUILayout.Label("编辑器模式运行的过程中:", titleSytle); //是否使用bundle { GUILayout.BeginHorizontal(); { SetTab(2); GUILayout.Label("编辑器模式下是否使用AssetBundle:", NormalSytle, GUILayout.Width(260)); if (ABSH.UseAssetBundle) { //GUI.enabled = false; GUILayout.Label("使用AB", RedTextFieldSytle, GUILayout.Width(100)); //GUI.enabled = true; } else { GUI.enabled = false; GUILayout.Label("不使用AB", RedTextFieldSytle, GUILayout.Width(100)); GUI.enabled = true; } if (GUILayout.Button("更改", ResetButtonSytle, GUILayout.Width(100))) { ABSH.UseAssetBundle = !ABSH.UseAssetBundle; bDirty = true; } //AssetBundleHelper.UseAssetBundle = GUILayout.Toggle(AssetBundleHelper.UseAssetBundle, "", ToggleSytle, GUILayout.ExpandWidth(false)); } GUILayout.EndHorizontal(); } GUILayout.EndArea(); //************************************************************************** GUILayout.BeginArea(new Rect(0, LayoutOneHeight, position.width, position.height)); GUILayout.Label("Build AssetBundle的时候:", titleSytle); GUILayout.Label("本打包脚本会将制定目录下所有的资源单独打包,被引用的资源如果被共享则单独打包,未共享的被一同打包:", titleSytle); //输出目录 { GUILayout.BeginHorizontal(); { SetTab(1); GUILayout.Label("AssetBundle输出的目录(相对与Assets目录上一层的相对目录,修改前请思考一下):", NormalSytle); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); { SetTab(2); var EditString = (GUILayout.TextField(ABSH.ABOutputPath, TextFieldSytle, GUILayout.Width(700))); if (!EditString.Equals(ABSH.ABOutputPath)) //BuildBundleManager.AssetBundlePath { ABSH.ABOutputPath = EditString; bDirty = true; } //防止不小心修改,可以重置为默认值 if (GUILayout.Button("重置为默认", ResetButtonSytle, GUILayout.Width(100))) { //BuildBundleManager.AssetBundlePath = AssetBundleHelper.Ins.ABSettingHelper.ABOutputPath; } } GUILayout.EndHorizontal(); } //打包目录 { GUILayout.BeginHorizontal(); { SetTab(1); GUILayout.Label("需要build assetbundle的目录(相对与Assets目录上一层的相对目录,修改前请思考一下):", NormalSytle); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); { SetTab(1); GUILayout.Label("如果真的要改这个,请记得把AssetBundleHelper.AssetBundlePrefixPath一同修改,这样游戏内才能正确找到bundle位置:", RedNormalSytle); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); { SetTab(2); var EditString = (GUILayout.TextField(ABSH.NeedBuildABPath, TextFieldSytle, GUILayout.Width(700))); //BuildBundleManager.NeedBuildAssetBundlePath if (!EditString.Equals(ABSH.NeedBuildABPath)) { ABSH.NeedBuildABPath = EditString; bDirty = true; } //防止不小心修改,可以重置为默认值 if (GUILayout.Button("重置为默认", ResetButtonSytle, GUILayout.Width(100))) { //BuildBundleManager.NeedBuildAssetBundlePath = BuildBundleManager.needBuildAssetBundlePath; } } GUILayout.EndHorizontal(); } //xml信息 { //AB信息 { GUILayout.BeginHorizontal(); { SetTab(1); GUILayout.Label("ABInfo 的xml文件路径(相对与Assets目录上一层的相对目录,这个并不准备让你修改,但是让你看一下在哪):", NormalSytle); } GUILayout.EndHorizontal(); //ios系列 GUILayout.BeginHorizontal(); { SetTab(2); GUILayout.Label("iOS系列:", NormalSytle); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); { SetTab(2); GUI.enabled = false; var abpi = ABSH.GetABInfoXmlPath(ABSH.RuntimePlatformToSimplifyName(RuntimePlatform.OSXEditor)); GUILayout.Label(abpi.FullName_RelativePath, TextFieldSytle, GUILayout.Width(700)); GUI.enabled = true; } GUILayout.EndHorizontal(); //android系列 GUILayout.BeginHorizontal(); { SetTab(2); GUILayout.Label("android系列:", NormalSytle); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); { SetTab(2); GUI.enabled = false; var abpi = ABSH.GetABInfoXmlPath(ABSH.RuntimePlatformToSimplifyName(RuntimePlatform.Android)); GUILayout.Label(abpi.FullName_RelativePath, TextFieldSytle, GUILayout.Width(700)); GUI.enabled = true; } GUILayout.EndHorizontal(); //Windows系列 GUILayout.BeginHorizontal(); { SetTab(2); GUILayout.Label("Windows系列:", NormalSytle); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); { SetTab(2); GUI.enabled = false; var abpi = ABSH.GetABInfoXmlPath(ABSH.RuntimePlatformToSimplifyName(RuntimePlatform.WindowsEditor)); GUILayout.Label(abpi.FullName_RelativePath, TextFieldSytle, GUILayout.Width(700)); GUI.enabled = true; } GUILayout.EndHorizontal(); } //ABDiffer信息 { GUILayout.BeginHorizontal(); { SetTab(1); GUILayout.Label("ABInfo 的xml文件路径(相对与Assets目录上一层的相对目录,这个并不准备让你修改,但是让你看一下在哪):", NormalSytle); } GUILayout.EndHorizontal(); //ios系列 GUILayout.BeginHorizontal(); { SetTab(2); GUILayout.Label("iOS系列:", NormalSytle); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); { SetTab(2); GUI.enabled = false; var abpi = ABSH.GetDifferXmlPath(ABSH.RuntimePlatformToSimplifyName(RuntimePlatform.OSXEditor)); GUILayout.Label(abpi.FullName_RelativePath, TextFieldSytle, GUILayout.Width(700)); GUI.enabled = true; } GUILayout.EndHorizontal(); //android系列 GUILayout.BeginHorizontal(); { SetTab(2); GUILayout.Label("android系列:", NormalSytle); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); { SetTab(2); GUI.enabled = false; var abpi = ABSH.GetDifferXmlPath(ABSH.RuntimePlatformToSimplifyName(RuntimePlatform.Android)); GUILayout.Label(abpi.FullName_RelativePath, TextFieldSytle, GUILayout.Width(700)); GUI.enabled = true; } GUILayout.EndHorizontal(); //Windows系列 GUILayout.BeginHorizontal(); { SetTab(2); GUILayout.Label("Windows系列:", NormalSytle); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); { SetTab(2); GUI.enabled = false; var abpi = ABSH.GetDifferXmlPath(ABSH.RuntimePlatformToSimplifyName(RuntimePlatform.WindowsEditor)); GUILayout.Label(abpi.FullName_RelativePath, TextFieldSytle, GUILayout.Width(700)); GUI.enabled = true; } GUILayout.EndHorizontal(); } } GUILayout.EndArea(); //***************************************************************************** }