/// <summary> /// 根据build assetbundle后返回的AssetBundleManifest 生成一个本次AssetBundle的信息文件,包含所有的AssetBundle文件名与其hash值。 /// </summary> /// <param name="mf">build assetbundle后返回的manifest对象</param> /// <param name="versionName">一般是平台名字,也可以加其他文件夹在</param> private static void GenABVersionInfo(AssetBundleManifest mf, string versionName) { var abpi = ABSH.GetABInfoXmlPath(versionName); XmlDocument xmlDoc = null; //创建XML文档实例 xmlDoc = new XmlDocument(); XmlElement AllRoot = xmlDoc.CreateElement(AssetBundleSettingHelper.xmlNode_AssetBundles); //创建个时间属性,可以更直观的对比不同版本的 AllRoot.SetAttribute(AssetBundleSettingHelper.xmlAttribute_CreateTime, VersionInfo.GetVersionString()); xmlDoc.AppendChild(AllRoot); //输出结果按名字排序,以后要对比两个文件也方面一些 var abNames = mf.GetAllAssetBundles().OrderBy(n => n).Select(key => AssetBundleSettingHelper.PathToPlatformFormat(key).ToLower()); List <KeyValuePair <long, XmlElement> > allE = new List <KeyValuePair <long, XmlElement> >(); foreach (var abName in abNames) { //bundle大小也输出一下 FileInfo fi = new FileInfo(AssetBundleSettingHelper.Combine(abpi.Dir_Relative, abName)); { //把bundle大小也写到AB依赖中 string name = abName.Substring(0, abName.IndexOf(ABSH.AssetBundelExtName)); var drac = ABDependenciesPositive.GetDRAC(name, true); if (drac != null) { drac.FinalSize = fi.Length; } } var hash = mf.GetAssetBundleHash(abName); XmlElement node = xmlDoc.CreateElement(AssetBundleSettingHelper.xmlNode_AB); node.SetAttribute(AssetBundleSettingHelper.xmlNode_Name, abName); node.SetAttribute(AssetBundleSettingHelper.xmlNode_Hash, hash.ToString()); node.SetAttribute(AssetBundleSettingHelper.xmlNode_ABSize, fi.Length.ToString()); if (fi.Length < 1024) { node.SetAttribute(AssetBundleSettingHelper.xmlNode_ABSizeXB, ((float)fi.Length).ToString() + " B"); } else if (fi.Length >= 1024 && fi.Length < 1024 * 1024) { node.SetAttribute(AssetBundleSettingHelper.xmlNode_ABSizeXB, ((float)fi.Length / 1024).ToString("f3") + " KB"); } else { node.SetAttribute(AssetBundleSettingHelper.xmlNode_ABSizeXB, ((float)fi.Length / (1024 * 1024)).ToString("f3") + " MB"); } allE.Add(new KeyValuePair <long, XmlElement>(fi.Length, node)); } foreach (var node in allE.OrderByDescending(k => k.Key).ThenBy(k => k.Value.GetAttribute(AssetBundleSettingHelper.xmlNode_Name))) { AllRoot.AppendChild(node.Value); } //同名文件直接覆盖 xmlDoc.Save(abpi.FullName); xmlDoc = VersionInfo.OutputXmlDoc(); abpi = ABSH.GetABXmlPath(versionName, VersionXmlInfo.FileName); xmlDoc.Save(abpi.FullName); }
//绘制窗口时调用 void OnGUI() { //*************************************************************************** GUILayout.BeginArea(new Rect(0, 0, position.width, LayoutOneHeight)); GUILayout.Label("编辑器模式运行的过程中:", titleSytle); //是否使用bundle { GUILayout.BeginHorizontal(); { SetTab(2); GUILayout.Label("编辑器模式下是否使用AssetBundle:", NormalSytle, GUILayout.Width(260)); if (ABSH.UseAssetBundle) { //GUI.enabled = false; GUILayout.Label("使用AB", RedTextFieldSytle, GUILayout.Width(100)); //GUI.enabled = true; } else { GUI.enabled = false; GUILayout.Label("不使用AB", RedTextFieldSytle, GUILayout.Width(100)); GUI.enabled = true; } if (GUILayout.Button("更改", ResetButtonSytle, GUILayout.Width(100))) { ABSH.UseAssetBundle = !ABSH.UseAssetBundle; bDirty = true; } //AssetBundleHelper.UseAssetBundle = GUILayout.Toggle(AssetBundleHelper.UseAssetBundle, "", ToggleSytle, GUILayout.ExpandWidth(false)); } GUILayout.EndHorizontal(); } GUILayout.EndArea(); //************************************************************************** GUILayout.BeginArea(new Rect(0, LayoutOneHeight, position.width, position.height)); GUILayout.Label("Build AssetBundle的时候:", titleSytle); GUILayout.Label("本打包脚本会将制定目录下所有的资源单独打包,被引用的资源如果被共享则单独打包,未共享的被一同打包:", titleSytle); //输出目录 { GUILayout.BeginHorizontal(); { SetTab(1); GUILayout.Label("AssetBundle输出的目录(相对与Assets目录上一层的相对目录,修改前请思考一下):", NormalSytle); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); { SetTab(2); var EditString = (GUILayout.TextField(ABSH.ABOutputPath, TextFieldSytle, GUILayout.Width(700))); if (!EditString.Equals(ABSH.ABOutputPath)) //BuildBundleManager.AssetBundlePath { ABSH.ABOutputPath = EditString; bDirty = true; } //防止不小心修改,可以重置为默认值 if (GUILayout.Button("重置为默认", ResetButtonSytle, GUILayout.Width(100))) { //BuildBundleManager.AssetBundlePath = AssetBundleHelper.Ins.ABSettingHelper.ABOutputPath; } } GUILayout.EndHorizontal(); } //打包目录 { GUILayout.BeginHorizontal(); { SetTab(1); GUILayout.Label("需要build assetbundle的目录(相对与Assets目录上一层的相对目录,修改前请思考一下):", NormalSytle); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); { SetTab(1); GUILayout.Label("如果真的要改这个,请记得把AssetBundleHelper.AssetBundlePrefixPath一同修改,这样游戏内才能正确找到bundle位置:", RedNormalSytle); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); { SetTab(2); var EditString = (GUILayout.TextField(ABSH.NeedBuildABPath, TextFieldSytle, GUILayout.Width(700))); //BuildBundleManager.NeedBuildAssetBundlePath if (!EditString.Equals(ABSH.NeedBuildABPath)) { ABSH.NeedBuildABPath = EditString; bDirty = true; } //防止不小心修改,可以重置为默认值 if (GUILayout.Button("重置为默认", ResetButtonSytle, GUILayout.Width(100))) { //BuildBundleManager.NeedBuildAssetBundlePath = BuildBundleManager.needBuildAssetBundlePath; } } GUILayout.EndHorizontal(); } //xml信息 { //AB信息 { GUILayout.BeginHorizontal(); { SetTab(1); GUILayout.Label("ABInfo 的xml文件路径(相对与Assets目录上一层的相对目录,这个并不准备让你修改,但是让你看一下在哪):", NormalSytle); } GUILayout.EndHorizontal(); //ios系列 GUILayout.BeginHorizontal(); { SetTab(2); GUILayout.Label("iOS系列:", NormalSytle); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); { SetTab(2); GUI.enabled = false; var abpi = ABSH.GetABInfoXmlPath(ABSH.RuntimePlatformToSimplifyName(RuntimePlatform.OSXEditor)); GUILayout.Label(abpi.FullName_RelativePath, TextFieldSytle, GUILayout.Width(700)); GUI.enabled = true; } GUILayout.EndHorizontal(); //android系列 GUILayout.BeginHorizontal(); { SetTab(2); GUILayout.Label("android系列:", NormalSytle); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); { SetTab(2); GUI.enabled = false; var abpi = ABSH.GetABInfoXmlPath(ABSH.RuntimePlatformToSimplifyName(RuntimePlatform.Android)); GUILayout.Label(abpi.FullName_RelativePath, TextFieldSytle, GUILayout.Width(700)); GUI.enabled = true; } GUILayout.EndHorizontal(); //Windows系列 GUILayout.BeginHorizontal(); { SetTab(2); GUILayout.Label("Windows系列:", NormalSytle); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); { SetTab(2); GUI.enabled = false; var abpi = ABSH.GetABInfoXmlPath(ABSH.RuntimePlatformToSimplifyName(RuntimePlatform.WindowsEditor)); GUILayout.Label(abpi.FullName_RelativePath, TextFieldSytle, GUILayout.Width(700)); GUI.enabled = true; } GUILayout.EndHorizontal(); } //ABDiffer信息 { GUILayout.BeginHorizontal(); { SetTab(1); GUILayout.Label("ABInfo 的xml文件路径(相对与Assets目录上一层的相对目录,这个并不准备让你修改,但是让你看一下在哪):", NormalSytle); } GUILayout.EndHorizontal(); //ios系列 GUILayout.BeginHorizontal(); { SetTab(2); GUILayout.Label("iOS系列:", NormalSytle); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); { SetTab(2); GUI.enabled = false; var abpi = ABSH.GetDifferXmlPath(ABSH.RuntimePlatformToSimplifyName(RuntimePlatform.OSXEditor)); GUILayout.Label(abpi.FullName_RelativePath, TextFieldSytle, GUILayout.Width(700)); GUI.enabled = true; } GUILayout.EndHorizontal(); //android系列 GUILayout.BeginHorizontal(); { SetTab(2); GUILayout.Label("android系列:", NormalSytle); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); { SetTab(2); GUI.enabled = false; var abpi = ABSH.GetDifferXmlPath(ABSH.RuntimePlatformToSimplifyName(RuntimePlatform.Android)); GUILayout.Label(abpi.FullName_RelativePath, TextFieldSytle, GUILayout.Width(700)); GUI.enabled = true; } GUILayout.EndHorizontal(); //Windows系列 GUILayout.BeginHorizontal(); { SetTab(2); GUILayout.Label("Windows系列:", NormalSytle); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); { SetTab(2); GUI.enabled = false; var abpi = ABSH.GetDifferXmlPath(ABSH.RuntimePlatformToSimplifyName(RuntimePlatform.WindowsEditor)); GUILayout.Label(abpi.FullName_RelativePath, TextFieldSytle, GUILayout.Width(700)); GUI.enabled = true; } GUILayout.EndHorizontal(); } } GUILayout.EndArea(); //***************************************************************************** }