IEnumerator <YieldInstruction> InitializeAndThenLoadSceneIntoLevel(string assetBundleName, string sceneName) { #if DLK_AssetBundleIntegrationEnabled initialized = true; if (variantPossibilities != null && variantPossibilities.Length > 0) { SetVariant(activeVariant); } else { variantPossibilities = null; activeVariant = null; } AssetBundleManager.logMode = logMode == AssetBundleManagerLogMode.All ? AssetBundleManager.LogMode.All : AssetBundleManager.LogMode.JustErrors; if (streamingType == StreamingType.SimulationModeOrLocalAssetServer) { AssetBundleManager.SetDevelopmentAssetBundleServer(); } else if (streamingType == StreamingType.StreamingAssetsFolder) { AssetBundleManager.SetSourceAssetBundleURL("file:///" + Application.streamingAssetsPath + "/"); } else { AssetBundleManager.SetSourceAssetBundleURL(serverURL); } // Initialize AssetBundleManifest which loads the AssetBundleManifest object. var initializeRequest = AssetBundleManager.Initialize(); if (initializeRequest != null) { while (initializeRequest.MoveNext()) { yield return(null); } } AssetBundleLoadOperation levelLoadRequest = AssetBundleManager.LoadLevelAsync(assetBundleName, sceneName, true); if (levelLoadRequest != null) { while (levelLoadRequest.MoveNext()) { yield return(null);//request.Current just returns null, so we can do that instead } AssetBundleManager.UnloadAssetBundle(assetBundleName); } else { Debug.Log("Could not load level " + assetBundleName + " Asset Bundle."); yield break; } #else throw new NotImplementedException("You must enable Asset Bundle Integration to utilize the Asset Bundle Loader."); #endif }
public void LoadSprite(bool isFront, string bundleName, string assetName) { AssetBundleLoadAssetOperation loadAssetOperation = AssetBundleManager.LoadAsset(bundleName, assetName, typeof(Sprite), (string)null); Sprite asset1 = loadAssetOperation.GetAsset <Sprite>(); if (Object.op_Equality((Object)asset1, (Object)null)) { Texture2D asset2 = loadAssetOperation.GetAsset <Texture2D>(); asset1 = Sprite.Create(asset2, new Rect(0.0f, 0.0f, (float)((Texture)asset2).get_width(), (float)((Texture)asset2).get_height()), Vector2.get_zero()); } if (isFront) { this.front.filter.set_sprite(asset1); if (!this.frontImageAssetBundleName.IsNullOrEmpty()) { AssetBundleManager.UnloadAssetBundle(this.frontImageAssetBundleName, false, (string)null, false); } this.frontImageAssetBundleName = bundleName; } else { this.back.filter.set_sprite(asset1); if (!this.backImageAssetBundleName.IsNullOrEmpty()) { AssetBundleManager.UnloadAssetBundle(this.backImageAssetBundleName, false, (string)null, false); } this.backImageAssetBundleName = bundleName; } }
public void unLoadAssetBundleManager() { AssetBundleManager.UnloadAssetBundle(assetBundleName); GameObject assetBundleManager = GameObject.Find("AssetBundleManager"); AssetBundleManager.DestroyObject(assetBundleManager); }
// Use this for initialization IEnumerator Start() { // マニフェストファイルのロード yield return(StartCoroutine(DownloadManifest())); _loadedObjectList = new List <GameObject>(); foreach (var path in downloadABList) { yield return(StartCoroutine(Load(path, "Cat"))); // AssetBundleのアンロード AssetBundleManager.UnloadAssetBundle(path); } // ロード済みなので使用可能 int i = 0; foreach (var prefab in _loadedObjectList) { var go = Instantiate(prefab); go.transform.localPosition = catPosList[i]; // shader再設定 ShaderFind(go); i++; } Destroy(gameObject, 1f); }
IEnumerator Start() { if (!Caching.enabled) { Debug.LogError("対応端末ではありません。"); yield break; } while (!Caching.ready) { yield return(null); } Caching.maximumAvailableDiskSpace = RequiredDiskSpaceByte; DownloadProgresSlider.maxValue = 1; ObservableAssetBundle.Initialize() .Subscribe(_ => ObservableAssetBundle.LoadAssetBundle <AudioClip>(AssetBundlePath, AssetName, this) .Subscribe(clip => { DownloadProgresSlider.value = 1; DonwloadStatusText.text = "BGMダウンロード完了"; BgmAudioSource.clip = clip; BgmAudioSource.outputAudioMixerGroup = Mixer.FindMatchingGroups("BGM").FirstOrDefault(); BgmAudioSource.Play(); AssetBundleManager.UnloadAssetBundle(AssetBundlePath); })); }
public static List <ExcelData.Param> LoadExcelData( string assetBunndlePath, string assetName, int cellS, int rowS) { if (!AssetBundleCheck.IsFile(assetBunndlePath, assetName)) { OutputLog.Error(string.Format("ExcelData:{0}がない", (object)assetName), false, "Log"); return((List <ExcelData.Param>)null); } AssetBundleLoadAssetOperation loadAssetOperation = AssetBundleManager.LoadAsset(assetBunndlePath, assetName, typeof(ExcelData), (string)null); AssetBundleManager.UnloadAssetBundle(assetBunndlePath, true, (string)null, false); if (loadAssetOperation.IsEmpty()) { OutputLog.Error(string.Format("ExcelData:{0}がない?", (object)assetName), false, "Log"); return((List <ExcelData.Param>)null); } ExcelData asset = loadAssetOperation.GetAsset <ExcelData>(); int cell = asset.MaxCell - 1; int row = asset.list[cell].list.Count - 1; return(asset.Get(new ExcelData.Specify(cellS, rowS), new ExcelData.Specify(cell, row))); }
void OnGUI() { if (GUI.Button(new Rect(100, 50, 100, 50), "Load Scene")) { // Load level. StartCoroutine(LoadLevel("scene.unity3d", "testScene", loadLevelAdditive)); // Unload assetBundles. // AssetBundleManager.UnloadAssetBundle("scene.unity3d"); } if (GUI.Button(new Rect(300, 50, 100, 50), "Load Main")) { SceneManager.LoadScene("SceneLoader"); // Load level. // StartCoroutine(LoadLevel ("scene.unity3d", "testScene", loadLevelAdditive) ); // Unload assetBundles. // AssetBundleManager.UnloadAssetBundle("scene.unity3d"); } if (GUI.Button(new Rect(100, 180, 100, 50), "UnLoad Scene")) { // Unload assetBundles. AssetBundleManager.UnloadAssetBundle("scene.unity3d"); } }
void _playerDataLoaded(params object[] args) { AssetBundleLoader.Instance().LoadLevelAsset("home", () => { AssetBundleManager.UnloadAssetBundle("assets/abres/scene/updater", true); }); }
public void LoadPresets() { string path = this.saveDir + "ColorPresets.json"; if (!File.Exists(path)) { TextAsset textAsset = CommonLib.LoadAsset <TextAsset>("custom/colorsample.unity3d", "ColorPresets", false, string.Empty); if (!Object.op_Inequality((Object)null, (Object)textAsset)) { return; } this.colorInfo = (UI_ColorPresets.ColorInfo)JsonUtility.FromJson <UI_ColorPresets.ColorInfo>(textAsset.get_text()); AssetBundleManager.UnloadAssetBundle("custom/colorsample.unity3d", true, (string)null, false); this.SavePresets(); } else { this.colorInfo = (UI_ColorPresets.ColorInfo)JsonUtility.FromJson <UI_ColorPresets.ColorInfo>(File.ReadAllText(path)); if (this.colorInfo.lstColorSample.Count != 0) { return; } TextAsset textAsset = CommonLib.LoadAsset <TextAsset>("custom/colorsample.unity3d", "ColorPresets", false, string.Empty); if (!Object.op_Inequality((Object)null, (Object)textAsset)) { return; } UI_ColorPresets.ColorInfo colorInfo = (UI_ColorPresets.ColorInfo)JsonUtility.FromJson <UI_ColorPresets.ColorInfo>(textAsset.get_text()); AssetBundleManager.UnloadAssetBundle("custom/colorsample.unity3d", true, (string)null, false); this.colorInfo.lstColorSample = new List <Color>((IEnumerable <Color>)colorInfo.lstColorSample); this.SavePresets(); } }
IEnumerator AsyncLoad(string sceneName) { yield return(StartCoroutine(BaseLoader.Instance.LoadLevel("scenario/" + sceneName, sceneName, false))); // Unload assetBundles. AssetBundleManager.UnloadAssetBundle("scenario/" + sceneName); }
private IEnumerator StartLoadLevel(string assetBundleName, string levelName) { if (!string.IsNullOrEmpty(this.m_currentLevel)) { AssetBundleManager.UnloadAssetBundle(this.m_currentLevel, true); } yield return(new WaitForEndOfFrame()); #if DEBUG_ASSETBUNDLE Debug.Log("---------"); #endif SceneManager.LoadScene("empty"); yield return(new WaitForEndOfFrame()); #if DEBUG_ASSETBUNDLE Debug.Log("--- load level asy ---"); #endif AssetBundleLoadOperation level = AssetBundleManager.LoadLevelAsync(assetBundleName, levelName); yield return(level); this.m_currentLevel = assetBundleName; if (this.mLoadLevelCallback != null) { this.mLoadLevelCallback(); this.mLoadLevelCallback = null; } }
public static string FindADVBundleFilePath(string path, string asset, out ScenarioData data) { data = (ScenarioData)null; string str = (string)null; foreach (string assetBundleName in (IEnumerable <string>)CommonLib.GetAssetBundleNameListFromPath(string.Format("adv/scenario/{0}/ ", (object)path), true).OrderByDescending <string, string>((Func <string, string>)(bundle => bundle))) { if (asset == null) { str = assetBundleName; } else { foreach (ScenarioData allAsset in AssetBundleManager.LoadAllAsset(assetBundleName, typeof(ScenarioData), (string)null).GetAllAssets <ScenarioData>()) { if (((Object)allAsset).get_name() == asset) { str = assetBundleName; data = allAsset; break; } } AssetBundleManager.UnloadAssetBundle(assetBundleName, false, (string)null, false); } if (str != null) { break; } } return(str); }
public static List <string> LoadAllListTextFromList( string _assetbundleFolder, string _strLoadFile, ref List <string> lst, List <string> _OmitFolderName = null) { GlobalMethod.lstABName.Clear(); GlobalMethod.lstABName = GlobalMethod.GetAssetBundleNameListFromPath(_assetbundleFolder, false); GlobalMethod.lstABName.Sort(); for (int index = 0; index < GlobalMethod.lstABName.Count; ++index) { string stringRight = YS_Assist.GetStringRight(Path.GetFileNameWithoutExtension(GlobalMethod.lstABName[index]), 2); if (_OmitFolderName == null || !_OmitFolderName.Contains(stringRight)) { if (GlobalMethod.AssetFileExist(GlobalMethod.lstABName[index], _strLoadFile, string.Empty)) { TextAsset textAsset = CommonLib.LoadAsset <TextAsset>(GlobalMethod.lstABName[index], _strLoadFile, false, string.Empty); AssetBundleManager.UnloadAssetBundle(GlobalMethod.lstABName[index], true, (string)null, false); if (!Object.op_Equality((Object)textAsset, (Object)null)) { lst.Add(textAsset.get_text()); } } } } return(lst); }
/// <summary> /// Change female animation/position /// </summary> /// <param name="path"></param> /// <param name="name"></param> private IEnumerator ChangeMotion(string path, string name) { PushLimbAutoAttachButton(true); if (femaleSpinePos == null) { femaleSpinePos = new GameObject("femaleSpinePos"); } femaleSpinePos.transform.position = femaleBase.transform.position; femaleSpinePos.transform.rotation = femaleBase.transform.rotation; CtrlState oldState = currentCtrlstate; currentCtrlstate = CtrlState.Following; Animator component = female_p_cf_bodybone.GetComponent <Animator>(); RuntimeAnimatorController runtimeAnimatorController = CommonLib.LoadAsset <RuntimeAnimatorController>(path, name, false, string.Empty); AnimatorOverrideController animatorOverrideController = new AnimatorOverrideController(component.runtimeAnimatorController); foreach (AnimationClip animationClip in new AnimatorOverrideController(runtimeAnimatorController).animationClips) { animatorOverrideController[animationClip.name] = animationClip; } animatorOverrideController.name = runtimeAnimatorController.name; component.runtimeAnimatorController = animatorOverrideController; AssetBundleManager.UnloadAssetBundle(path, true, null, false); for (int k = 0; k < 2; k++) { yield return(null); } currentCtrlstate = oldState; yield break; }
IEnumerator m_LoadAsset <T>(string assetbundleName, string assetName, Action <T> callBack) where T : UnityEngine.Object { if (callBack == null) { yield break; } assetbundleName = assetbundleName.ToLower(); string assetKey = string.Concat(assetbundleName, "_", assetName); if (assets.ContainsKey(assetKey)) { callBack(assets[assetKey] as T); yield break; } var type = typeof(T); var request = AssetBundleManager.LoadAssetAsync(assetbundleName, assetName, type); if (request == null) { yield break; } while (!request.IsDone()) { yield return(null); } assets[assetKey] = request.GetAsset <T>(); callBack(assets[assetKey] as T); AssetBundleManager.UnloadAssetBundle(assetbundleName); }
public override void Do() { base.Do(); int num1 = 0; string[] args1 = this.args; int index1 = num1; int num2 = index1 + 1; this.no = int.Parse(args1[index1]); string[] args2 = this.args; int index2 = num2; int num3 = index2 + 1; string assetBundleName = args2[index2]; string[] args3 = this.args; int index3 = num3; int num4 = index3 + 1; string assetName = args3[index3]; TextAsset ta = CommonLib.LoadAsset <TextAsset>(assetBundleName, assetName, false, string.Empty); if (Object.op_Inequality((Object)ta, (Object)null)) { ChaControl chaCtrl = this.scenario.commandController.GetChara(this.no).chaCtrl; chaCtrl.nowCoordinate.LoadFile(ta); chaCtrl.Reload(false, true, true, true, true); } AssetBundleManager.UnloadAssetBundle(assetBundleName, true, (string)null, false); }
public static string LoadAllListText(List <string> _lstAssetBundleNames, string _strLoadFile) { StringBuilder stringBuilder = new StringBuilder(); for (int index1 = 0; index1 < _lstAssetBundleNames.Count; ++index1) { string[] allAssetName = AssetBundleCheck.GetAllAssetName(_lstAssetBundleNames[index1], false, (string)null, false); bool flag = false; for (int index2 = 0; index2 < allAssetName.Length; ++index2) { if (allAssetName[index2].Compare(_strLoadFile, true)) { flag = true; break; } } if (!flag) { GlobalMethod.DebugLog("[" + _lstAssetBundleNames[index1] + "][" + _strLoadFile + "]は見つかりません", 1); } else { TextAsset textAsset = CommonLib.LoadAsset <TextAsset>(_lstAssetBundleNames[index1], _strLoadFile, false, string.Empty); AssetBundleManager.UnloadAssetBundle(_lstAssetBundleNames[index1], true, (string)null, false); if (!Object.op_Equality((Object)textAsset, (Object)null)) { stringBuilder.Append(textAsset.get_text()); } } } return(stringBuilder.ToString()); }
public new T Pop() { T obj1 = base.Pop(); if (this.nowSceneNameList.Any <string>()) { this.nowSceneNameList.Pop <string>(); } if (!this.nowSceneNameList.Any <string>()) { foreach (T obj2 in (Stack <T>) this) { this.nowSceneNameList.Add(obj2.levelName); if (!obj2.isAdd) { break; } } } AssetBundleManager.UnloadAssetBundle(obj1.assetBundleName, false, obj1.manifestFileName, false); Debug.LogFormat("Pop Scene\nlevelName:{0}\nisAdd:{1}\nisAsync:{2}\nassetBundleName:{3}", new object[4] { (object)obj1.levelName, (object)obj1.isAdd, (object)obj1.isAsync, (object)obj1.assetBundleName }); return(obj1); }
IEnumerator CreateCardEnumrator(string typeName, string fileName, Image sprImg) { while (AssetBundleManager.AssetBundleManifestObject == null) { yield return(null); } string assetBundleName = "assets/jewel-s-free101j/image/" + typeName + "/" + fileName + ".png"; string assetName = fileName; AssetBundleLoadAssetOperation request; // Load asset from assetBundle. request = AssetBundleManager.LoadAssetAsync(assetBundleName, assetName, typeof(Texture2D)); if (request == null) { yield break; } webCoroutine = StartCoroutine(request); yield return(webCoroutine); webCoroutine = null; Texture2D tex = request.GetAsset <Texture2D>(); Sprite spr = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), Vector2.zero, 1.0f); spr.name = tex.name; AssetBundleManager.UnloadAssetBundle(assetBundleName); sprImg.sprite = spr; }
public void CreateBoneList(GameObject obj, string assetBundleName, string assetName) { this.dictBone.Clear(); if (!AssetBundleCheck.IsFile(assetBundleName, assetName)) { Debug.LogWarning((object)("読み込みエラー\r\nassetBundleName:" + assetBundleName + "\tassetName:" + assetName)); } else { AssetBundleLoadAssetOperation loadAssetOperation = AssetBundleManager.LoadAsset(assetBundleName, assetName, typeof(TextAsset), (string)null); if (loadAssetOperation.IsEmpty()) { Debug.LogError((object)("読み込みエラー\r\nassetName:" + assetName)); } else { string[,] data; YS_Assist.GetListString(loadAssetOperation.GetAsset <TextAsset>().get_text(), out data); int length1 = data.GetLength(0); int length2 = data.GetLength(1); if (length1 != 0 && length2 != 0) { for (int index = 0; index < length1; ++index) { GameObject loop = obj.get_transform().FindLoop(data[index, 0]); if (Object.op_Implicit((Object)loop)) { this.dictBone[data[index, 0]] = loop; } } } AssetBundleManager.UnloadAssetBundle(assetBundleName, true, (string)null, false); } } }
private void OnSceneUnloaded(Scene scene) { if (m_LoadedScenesAssetBundle.ContainsKey(scene.name)) { AssetBundleManager.UnloadAssetBundle(m_LoadedScenesAssetBundle[scene.name]); m_LoadedScenesAssetBundle.Remove(scene.name); } }
protected virtual void OnDestroy() { if (!this.isLoadEnd || !this.isBundleUnload || !Singleton <AssetBundleManager> .IsInstance()) { return; } AssetBundleManager.UnloadAssetBundle(this.assetBundleName, this.isUnloadForceRefCount, this.manifestFileName, this.unloadAllLoadedObjects); }
protected static IEnumerator LoadAutoUnload(string assetBundleName, string assetName, Action <UnityEngine.Object> callback) { yield return(ms_Instance.Load(assetBundleName, assetName, callback)); yield return(new WaitForSeconds(BUNDLE_HOLD_SECONDS)); AssetBundleManager.UnloadAssetBundle(assetBundleName); }
public static Root Load(Transform parent) { string assetBundleName = "adv/root.unity3d"; AssetBundleLoadAssetOperation loadAssetOperation = AssetBundleManager.LoadAsset(assetBundleName, "ADV_Root", typeof(GameObject), (string)null); AssetBundleManager.UnloadAssetBundle(assetBundleName, false, (string)null, false); return((Root)((GameObject)Object.Instantiate <GameObject>((M0)loadAssetOperation.GetAsset <GameObject>(), parent, false)).GetComponent <Root>()); }
public override void UnloadAssetBundle() { if (!unloaded) { AssetBundleManager.UnloadAssetBundle(assetBundleName); unloaded = true; } }
public static T LoadAsset <T>(string assetbundleName, string assetName, string manifestName = "") where T : Object { manifestName = !manifestName.IsNullOrEmpty() ? manifestName : (string)null; T obj = CommonLib.LoadAsset <T>(assetbundleName, assetName, false, manifestName); AssetBundleManager.UnloadAssetBundle(assetbundleName, true, manifestName, false); return(obj); }
public virtual void UnloadBundle(bool isUnloadForceRefCount = false, bool unloadAllLoadedObjects = false) { if (this.request != null) { AssetBundleManager.UnloadAssetBundle(this, isUnloadForceRefCount, unloadAllLoadedObjects); } this.request = (AssetBundleLoadAssetOperation)null; }
public void CleanUp() { foreach (string key in _cachePrefabs.Keys) { AssetBundleManager.UnloadAssetBundle(key, true); } _cachePrefabs.Clear(); }
public override void Result(bool processEnd) { if (this.fade._Fade == SimpleFade.Fade.Out && !this.assetBundleName.IsNullOrEmpty()) { AssetBundleManager.UnloadAssetBundle(this.assetBundleName, true, (string)null, false); } this.fade._Time = this.bkFadeTime; this.fade.ForceEnd(); }
public void unLoadAssetBundleManager() { AssetBundleManager.UnloadAssetBundle(assetBundleName); AssetBundleManager.UnloadAssetBundle(assetBundleName + ".mf"); //DebugOnScreen.Log("upload AB "+ assetBundleName + ".mf"); GameObject assetBundleManager = GameObject.Find("AssetBundleManager"); AssetBundleManager.DestroyObject(assetBundleManager); }