public void unLoadAssetBundleManager() { AssetBundleManager.UnloadAssetBundle(assetBundleName); GameObject assetBundleManager = GameObject.Find("AssetBundleManager"); AssetBundleManager.DestroyObject(assetBundleManager); }
public void unLoadAssetBundleManager() { AssetBundleManager.UnloadAssetBundle(assetBundleName); AssetBundleManager.UnloadAssetBundle(assetBundleName + ".mf"); //DebugOnScreen.Log("upload AB "+ assetBundleName + ".mf"); GameObject assetBundleManager = GameObject.Find("AssetBundleManager"); AssetBundleManager.DestroyObject(assetBundleManager); }