public static T LoadResource_Sync <T>(string assetName) where T : UnityEngine.Object { if (!EnableUseRes()) { return(null); } return(Ins.LoadResource_Sync_Real <T>(assetName)); }
public static T LoadResource_Sync <T>(string assetName) where T : UnityEngine.Object { if (!EnableUseRes()) { return(null); } return(Ins.LoadResource_Sync_Real <T>(assetName)); }