/// <summary>
 /// Run all necessary startup functions.
 /// </summary>
 void InitialiseGame()
 {
     IOHelper.Initialize();
     AssetBundleHelper.InitializeAssetBundles();
     InitialiseConfigFile();
     //LocalizationManager.Instance.LoadLocalizedText(GameConfig.CurrentLanguage);
     AttributeHelper.InitializeAttributeDictionary();
     PathMeshGenerationTool.Initialize();
 }