예제 #1
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	public AsCombat_Idle(AsPropertyDelayer_Combat _owner) : base(_owner, eCombatStateType.IDLE)
	{
		
	}
예제 #2
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	public AsCombat_Combat(AsPropertyDelayer_Combat _owner) : base(_owner, eCombatStateType.COMBAT)
	{
	}
예제 #3
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	public AsCombatStateBase(AsPropertyDelayer_Combat _owner, eCombatStateType _type)
	{
		m_OwnerFsm = _owner;
		m_FsmStateType = _type;
	}