public AsCombat_Idle(AsPropertyDelayer_Combat _owner) : base(_owner, eCombatStateType.IDLE) { }
public AsCombat_Combat(AsPropertyDelayer_Combat _owner) : base(_owner, eCombatStateType.COMBAT) { }
public AsCombatStateBase(AsPropertyDelayer_Combat _owner, eCombatStateType _type) { m_OwnerFsm = _owner; m_FsmStateType = _type; }