// eEmoticonType m_CurTab = eEmoticonType.Normal; public eEmoticonType curTab{get{return m_CurTab;}} void Awake() { #region - singleton - instance = this; #endregion // foreach(float node in m_ConditionCool) // { // node = 0f; // } for(int i=0; i<m_ConditionCool.Length; ++i) { m_ConditionCool[i] = 0; } }
public body_CS_CHAT_EMOTICON( AsEmotionManager.eCHAT_FILTER _filter, int _index) { Category = (byte)PACKET_CATEGORY._CATEGORY_CS; Protocol = (byte)PROTOCOL_CS.CS_CHAT_EMOTICON; eFilter = _filter; nIndex = _index; }