//	eEmoticonType m_CurTab = eEmoticonType.Normal; public eEmoticonType curTab{get{return m_CurTab;}}

	void Awake()
	{
		#region - singleton -
		instance = this;
		#endregion
		
//		foreach(float node in m_ConditionCool)
//		{
//			node = 0f;
//		}
		
		for(int i=0; i<m_ConditionCool.Length; ++i)
		{
			m_ConditionCool[i] = 0;
		}
	}
	public body_CS_CHAT_EMOTICON( AsEmotionManager.eCHAT_FILTER _filter, int _index)
	{
		Category = (byte)PACKET_CATEGORY._CATEGORY_CS;
		Protocol = (byte)PROTOCOL_CS.CS_CHAT_EMOTICON;

		eFilter = _filter;
		nIndex = _index;
	}