예제 #1
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 public StaticArtifactData AddUpgradePrice(ArtifactRankId rankId, Account.Resources[] pricesByLevel, bool isAccessory = false) => default;
예제 #2
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 public int GetRankPriceMultiplier(ArtifactRankId rankId) => default;
예제 #3
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 public double GetSellPriceMultiplier(ArtifactRankId rankId) => default;
예제 #4
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 public SecArtifactBonusValue GetSecBonusValue(ArtifactKindId artifactKindId, StatKindId kindId, bool isAbsolute, ArtifactRankId rankId) => default;
예제 #5
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 public Account.Resources GetUpgradePrice(ArtifactRankId rankId, int level, bool isAccessory) => default;
예제 #6
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 public PowerUpData(ArtifactRankId rankId, StatKindId statId, bool isAbsolute, double minValue, double maxValue, double step, Account.Resources usePrice, Account.Resources sellPrice)
 {
 }
예제 #7
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 public PowerUpData(ArtifactRankId rankId)
 {
 }
예제 #8
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 public static UserPrize FromArtifact(ArtifactKindId kindId, ArtifactRankId rankId, ArtifactRarityId rarityId, ArtifactSetKindId setKindId) => default;
예제 #9
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 public static BlackMarketItem AddRandomPowerUpItemData(this BlackMarketItem item, ArtifactRankId rankId) => default;
예제 #10
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 public static BlackMarketItem AddPowerUpItemData(this BlackMarketItem item, ArtifactRankId rankId, StatKindId statId, bool isAbsolute, double minValue, double maxValue, double step, Account.Resources usePrice, Account.Resources sellPrice) => default;
예제 #11
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 public Artifact(int sellPrice, int price, ArtifactKindId kindId, ArtifactRankId rankId, ArtifactRarityId rarityId, ArtifactSetKindId setKindId, HeroFraction fraction = HeroFraction.Unknown)
 {
 }
예제 #12
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 public Artifact(ArtifactKindId kindId, ArtifactRankId rankId, ArtifactRarityId rarityId, ArtifactSetKindId setKindId, HeroFraction fraction = HeroFraction.Unknown)
 {
 }