예제 #1
0
        public static void ReEnableGameplay()
        {
            // Reset custom button timers where necessary
            CustomButton.MeetingEndedUpdate();

            // Update admin timer text
            MapOptions.MeetingEndedUpdate();

            // Custom role post-meeting functions
            TheOtherRolesGM.OnMeetingEnd();

            // Mini set adapted cooldown
            if (PlayerControl.LocalPlayer.hasModifier(ModifierType.Mini) && PlayerControl.LocalPlayer.Data.Role.IsImpostor)
            {
                var multiplier = Mini.isGrownUp(PlayerControl.LocalPlayer) ? 0.66f : 2f;
                PlayerControl.LocalPlayer.SetKillTimer(PlayerControl.GameOptions.KillCooldown * multiplier);
            }

            // Seer spawn souls
            if (Seer.deadBodyPositions != null && Seer.seer != null && PlayerControl.LocalPlayer == Seer.seer && (Seer.mode == 0 || Seer.mode == 2))
            {
                foreach (Vector3 pos in Seer.deadBodyPositions)
                {
                    GameObject soul = new GameObject();
                    // soul.transform.position = pos;
                    soul.transform.position = new Vector3(pos.x, pos.y, pos.y / 1000 - 1f);
                    soul.layer = 5;
                    var rend = soul.AddComponent <SpriteRenderer>();
                    soul.AddSubmergedComponent(SubmergedCompatibility.Classes.ElevatorMover);
                    rend.sprite = Seer.getSoulSprite();

                    if (Seer.limitSoulDuration)
                    {
                        HudManager.Instance.StartCoroutine(Effects.Lerp(Seer.soulDuration, new Action <float>((p) => {
                            if (rend != null)
                            {
                                var tmp    = rend.color;
                                tmp.a      = Mathf.Clamp01(1 - p);
                                rend.color = tmp;
                            }
                            if (p == 1f && rend != null && rend.gameObject != null)
                            {
                                UnityEngine.Object.Destroy(rend.gameObject);
                            }
                        })));
                    }
                }
                Seer.deadBodyPositions = new List <Vector3>();
            }

            // Tracker reset deadBodyPositions
            Tracker.deadBodyPositions = new List <Vector3>();

            // Arsonist deactivate dead poolable players
            Arsonist.updateIcons();

            // Force Bounty Hunter Bounty Update
            if (BountyHunter.bountyHunter != null && BountyHunter.bountyHunter == PlayerControl.LocalPlayer)
            {
                BountyHunter.bountyUpdateTimer = 0f;
            }

            // Medium spawn souls
            if (Medium.medium != null && PlayerControl.LocalPlayer == Medium.medium)
            {
                if (Medium.souls != null)
                {
                    foreach (SpriteRenderer sr in Medium.souls)
                    {
                        UnityEngine.Object.Destroy(sr.gameObject);
                    }
                    Medium.souls = new List <SpriteRenderer>();
                }

                if (Medium.featureDeadBodies != null)
                {
                    foreach ((DeadPlayer db, Vector3 ps) in Medium.featureDeadBodies)
                    {
                        GameObject s = new GameObject();
                        // s.transform.position = ps;
                        s.transform.position = new Vector3(ps.x, ps.y, ps.y / 1000 - 1f);
                        s.layer = 5;
                        var rend = s.AddComponent <SpriteRenderer>();
                        s.AddSubmergedComponent(SubmergedCompatibility.Classes.ElevatorMover);
                        rend.sprite = Medium.getSoulSprite();
                        Medium.souls.Add(rend);
                    }
                    Medium.deadBodies        = Medium.featureDeadBodies;
                    Medium.featureDeadBodies = new List <Tuple <DeadPlayer, Vector3> >();
                }
            }

            if (Lawyer.lawyer != null && PlayerControl.LocalPlayer == Lawyer.lawyer && !Lawyer.lawyer.Data.IsDead)
            {
                Lawyer.meetings++;
            }

            if (PlayerControl.LocalPlayer.hasModifier(ModifierType.AntiTeleport))
            {
                if (AntiTeleport.position != new Vector3())
                {
                    PlayerControl.LocalPlayer.transform.position = AntiTeleport.position;
                    if (SubmergedCompatibility.isSubmerged())
                    {
                        SubmergedCompatibility.ChangeFloor(AntiTeleport.position.y > -7);
                    }
                }
            }

            // Remove DeadBodys
            DeadBody[] array = UnityEngine.Object.FindObjectsOfType <DeadBody>();
            for (int i = 0; i < array.Length; i++)
            {
                UnityEngine.Object.Destroy(array[i].gameObject);
            }
        }
예제 #2
0
        public static void Prefix(IntroCutscene __instance)
        {
            // Generate and initialize player icons
            if (PlayerControl.LocalPlayer != null && HudManager.Instance != null)
            {
                Vector3 bottomLeft = new Vector3(-HudManager.Instance.UseButton.transform.localPosition.x, HudManager.Instance.UseButton.transform.localPosition.y, HudManager.Instance.UseButton.transform.localPosition.z);
                foreach (PlayerControl p in PlayerControl.AllPlayerControls)
                {
                    GameData.PlayerInfo data   = p.Data;
                    PoolablePlayer      player = UnityEngine.Object.Instantiate <PoolablePlayer>(__instance.PlayerPrefab, HudManager.Instance.transform);
                    player.UpdateFromPlayerOutfit(p.Data.DefaultOutfit, p.Data.IsDead);
                    player.SetFlipX(true);
                    player.PetSlot.gameObject.SetActive(false);
                    player.NameText.text = p.Data.DefaultOutfit.PlayerName;
                    MapOptions.playerIcons[p.PlayerId] = player;

                    if (PlayerControl.LocalPlayer == BountyHunter.bountyHunter)
                    {
                        player.transform.localPosition = bottomLeft + new Vector3(-0.25f, 0f, 0);
                        player.transform.localScale    = Vector3.one * 0.4f;
                        player.gameObject.SetActive(false);
                    }
                    else if (PlayerControl.LocalPlayer == GM.gm)
                    {
                        player.transform.localPosition = Vector3.zero;
                        player.transform.localScale    = Vector3.one * 0.3f;
                        player.setSemiTransparent(false);
                        player.gameObject.SetActive(false);
                    }
                    else
                    {
                        player.gameObject.SetActive(false);
                    }
                }
            }

            // Force Bounty Hunter to load a new Bounty when the Intro is over
            if (BountyHunter.bounty != null && PlayerControl.LocalPlayer == BountyHunter.bountyHunter)
            {
                BountyHunter.bountyUpdateTimer = 0f;
                if (HudManager.Instance != null)
                {
                    Vector3 bottomLeft = new Vector3(-HudManager.Instance.UseButton.transform.localPosition.x, HudManager.Instance.UseButton.transform.localPosition.y, HudManager.Instance.UseButton.transform.localPosition.z) + new Vector3(-0.25f, 1f, 0);
                    BountyHunter.cooldownText           = UnityEngine.Object.Instantiate <TMPro.TextMeshPro>(HudManager.Instance.KillButton.cooldownTimerText, HudManager.Instance.transform);
                    BountyHunter.cooldownText.alignment = TMPro.TextAlignmentOptions.Center;
                    BountyHunter.cooldownText.transform.localPosition = bottomLeft + new Vector3(0f, -1f, -1f);
                    BountyHunter.cooldownText.gameObject.SetActive(true);
                }
            }

            Arsonist.updateIcons();
            Morphling.resetMorph();
            Camouflager.resetCamouflage();

            if (PlayerControl.LocalPlayer == GM.gm && !GM.hasTasks)
            {
                PlayerControl.LocalPlayer.clearAllTasks();
            }

            if (PlayerControl.LocalPlayer.isGM())
            {
                HudManager.Instance.ShadowQuad.gameObject.SetActive(false);
                HudManager.Instance.ReportButton.gameObject.SetActiveRecursively(false);
                HudManager.Instance.ReportButton.SetActive(false);
                HudManager.Instance.ReportButton.graphic.enabled         = false;
                HudManager.Instance.ReportButton.enabled                 = false;
                HudManager.Instance.ReportButton.graphic.sprite          = null;
                HudManager.Instance.ReportButton.buttonLabelText.enabled = false;
                HudManager.Instance.ReportButton.buttonLabelText.SetText("");

                HudManager.Instance.roomTracker.gameObject.SetActiveRecursively(false);
                HudManager.Instance.roomTracker.text.enabled = false;
                HudManager.Instance.roomTracker.text.SetText("");
                HudManager.Instance.roomTracker.enabled = false;
            }

            // ベントを追加する
            AdditionalVents.AddAdditionalVents();

            // スペシメンにバイタルを移動する
            SpecimenVital.moveVital();

            //タスクバグ修正
            if (PlayerControl.GameOptions.MapId == 4 && CustomOptionHolder.airshipEnableWallCheck.getBool())
            {
                var objects = UnityEngine.GameObject.FindObjectsOfType <Console>().ToList();
                objects.Find(x => x.name == "task_garbage1").checkWalls      = true;
                objects.Find(x => x.name == "task_garbage2").checkWalls      = true;
                objects.Find(x => x.name == "task_garbage3").checkWalls      = true;
                objects.Find(x => x.name == "task_garbage4").checkWalls      = true;
                objects.Find(x => x.name == "task_garbage5").checkWalls      = true;
                objects.Find(x => x.name == "task_shower").checkWalls        = true;
                objects.Find(x => x.name == "task_developphotos").checkWalls = true;
                objects.Find(x => x.name == "DivertRecieve" && x.Room == SystemTypes.Armory).checkWalls   = true;
                objects.Find(x => x.name == "DivertRecieve" && x.Room == SystemTypes.MainHall).checkWalls = true;
            }

            // 最初から一人の場合はLast Impostorになる
            if (AmongUsClient.Instance.AmHost)
            {
                LastImpostor.promoteToLastImpostor();
            }

            // タスクパネルの表示優先度を上げる
            var taskPanel = DestroyableSingleton <HudManager> ._instance.TaskStuff;
            var pos       = taskPanel.transform.position;

            taskPanel.transform.position = new Vector3(pos.x, pos.y, -20);

            // ダミー人形をスポーンさせておく
            if (PlayerControl.LocalPlayer.isRole(RoleType.Puppeteer) && SubmergedCompatibility.isSubmerged())
            {
                var           playerId = (byte)GameData.Instance.GetAvailableId();
                MessageWriter writer   = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.SpawnDummy, Hazel.SendOption.Reliable, -1);
                writer.Write(playerId);
                writer.Write(PlayerControl.LocalPlayer.transform.position.x);
                writer.Write(PlayerControl.LocalPlayer.transform.position.y);
                writer.Write(PlayerControl.LocalPlayer.transform.position.z);
                AmongUsClient.Instance.FinishRpcImmediately(writer);
                RPCProcedure.spawnDummy(playerId, PlayerControl.LocalPlayer.transform.position);
            }
        }