public static void ReEnableGameplay() { // Reset custom button timers where necessary CustomButton.MeetingEndedUpdate(); // Update admin timer text MapOptions.MeetingEndedUpdate(); // Custom role post-meeting functions TheOtherRolesGM.OnMeetingEnd(); // Mini set adapted cooldown if (PlayerControl.LocalPlayer.hasModifier(ModifierType.Mini) && PlayerControl.LocalPlayer.Data.Role.IsImpostor) { var multiplier = Mini.isGrownUp(PlayerControl.LocalPlayer) ? 0.66f : 2f; PlayerControl.LocalPlayer.SetKillTimer(PlayerControl.GameOptions.KillCooldown * multiplier); } // Seer spawn souls if (Seer.deadBodyPositions != null && Seer.seer != null && PlayerControl.LocalPlayer == Seer.seer && (Seer.mode == 0 || Seer.mode == 2)) { foreach (Vector3 pos in Seer.deadBodyPositions) { GameObject soul = new GameObject(); // soul.transform.position = pos; soul.transform.position = new Vector3(pos.x, pos.y, pos.y / 1000 - 1f); soul.layer = 5; var rend = soul.AddComponent <SpriteRenderer>(); soul.AddSubmergedComponent(SubmergedCompatibility.Classes.ElevatorMover); rend.sprite = Seer.getSoulSprite(); if (Seer.limitSoulDuration) { HudManager.Instance.StartCoroutine(Effects.Lerp(Seer.soulDuration, new Action <float>((p) => { if (rend != null) { var tmp = rend.color; tmp.a = Mathf.Clamp01(1 - p); rend.color = tmp; } if (p == 1f && rend != null && rend.gameObject != null) { UnityEngine.Object.Destroy(rend.gameObject); } }))); } } Seer.deadBodyPositions = new List <Vector3>(); } // Tracker reset deadBodyPositions Tracker.deadBodyPositions = new List <Vector3>(); // Arsonist deactivate dead poolable players Arsonist.updateIcons(); // Force Bounty Hunter Bounty Update if (BountyHunter.bountyHunter != null && BountyHunter.bountyHunter == PlayerControl.LocalPlayer) { BountyHunter.bountyUpdateTimer = 0f; } // Medium spawn souls if (Medium.medium != null && PlayerControl.LocalPlayer == Medium.medium) { if (Medium.souls != null) { foreach (SpriteRenderer sr in Medium.souls) { UnityEngine.Object.Destroy(sr.gameObject); } Medium.souls = new List <SpriteRenderer>(); } if (Medium.featureDeadBodies != null) { foreach ((DeadPlayer db, Vector3 ps) in Medium.featureDeadBodies) { GameObject s = new GameObject(); // s.transform.position = ps; s.transform.position = new Vector3(ps.x, ps.y, ps.y / 1000 - 1f); s.layer = 5; var rend = s.AddComponent <SpriteRenderer>(); s.AddSubmergedComponent(SubmergedCompatibility.Classes.ElevatorMover); rend.sprite = Medium.getSoulSprite(); Medium.souls.Add(rend); } Medium.deadBodies = Medium.featureDeadBodies; Medium.featureDeadBodies = new List <Tuple <DeadPlayer, Vector3> >(); } } if (Lawyer.lawyer != null && PlayerControl.LocalPlayer == Lawyer.lawyer && !Lawyer.lawyer.Data.IsDead) { Lawyer.meetings++; } if (PlayerControl.LocalPlayer.hasModifier(ModifierType.AntiTeleport)) { if (AntiTeleport.position != new Vector3()) { PlayerControl.LocalPlayer.transform.position = AntiTeleport.position; if (SubmergedCompatibility.isSubmerged()) { SubmergedCompatibility.ChangeFloor(AntiTeleport.position.y > -7); } } } // Remove DeadBodys DeadBody[] array = UnityEngine.Object.FindObjectsOfType <DeadBody>(); for (int i = 0; i < array.Length; i++) { UnityEngine.Object.Destroy(array[i].gameObject); } }
public static void Prefix(IntroCutscene __instance) { // Generate and initialize player icons if (PlayerControl.LocalPlayer != null && HudManager.Instance != null) { Vector3 bottomLeft = new Vector3(-HudManager.Instance.UseButton.transform.localPosition.x, HudManager.Instance.UseButton.transform.localPosition.y, HudManager.Instance.UseButton.transform.localPosition.z); foreach (PlayerControl p in PlayerControl.AllPlayerControls) { GameData.PlayerInfo data = p.Data; PoolablePlayer player = UnityEngine.Object.Instantiate <PoolablePlayer>(__instance.PlayerPrefab, HudManager.Instance.transform); player.UpdateFromPlayerOutfit(p.Data.DefaultOutfit, p.Data.IsDead); player.SetFlipX(true); player.PetSlot.gameObject.SetActive(false); player.NameText.text = p.Data.DefaultOutfit.PlayerName; MapOptions.playerIcons[p.PlayerId] = player; if (PlayerControl.LocalPlayer == BountyHunter.bountyHunter) { player.transform.localPosition = bottomLeft + new Vector3(-0.25f, 0f, 0); player.transform.localScale = Vector3.one * 0.4f; player.gameObject.SetActive(false); } else if (PlayerControl.LocalPlayer == GM.gm) { player.transform.localPosition = Vector3.zero; player.transform.localScale = Vector3.one * 0.3f; player.setSemiTransparent(false); player.gameObject.SetActive(false); } else { player.gameObject.SetActive(false); } } } // Force Bounty Hunter to load a new Bounty when the Intro is over if (BountyHunter.bounty != null && PlayerControl.LocalPlayer == BountyHunter.bountyHunter) { BountyHunter.bountyUpdateTimer = 0f; if (HudManager.Instance != null) { Vector3 bottomLeft = new Vector3(-HudManager.Instance.UseButton.transform.localPosition.x, HudManager.Instance.UseButton.transform.localPosition.y, HudManager.Instance.UseButton.transform.localPosition.z) + new Vector3(-0.25f, 1f, 0); BountyHunter.cooldownText = UnityEngine.Object.Instantiate <TMPro.TextMeshPro>(HudManager.Instance.KillButton.cooldownTimerText, HudManager.Instance.transform); BountyHunter.cooldownText.alignment = TMPro.TextAlignmentOptions.Center; BountyHunter.cooldownText.transform.localPosition = bottomLeft + new Vector3(0f, -1f, -1f); BountyHunter.cooldownText.gameObject.SetActive(true); } } Arsonist.updateIcons(); Morphling.resetMorph(); Camouflager.resetCamouflage(); if (PlayerControl.LocalPlayer == GM.gm && !GM.hasTasks) { PlayerControl.LocalPlayer.clearAllTasks(); } if (PlayerControl.LocalPlayer.isGM()) { HudManager.Instance.ShadowQuad.gameObject.SetActive(false); HudManager.Instance.ReportButton.gameObject.SetActiveRecursively(false); HudManager.Instance.ReportButton.SetActive(false); HudManager.Instance.ReportButton.graphic.enabled = false; HudManager.Instance.ReportButton.enabled = false; HudManager.Instance.ReportButton.graphic.sprite = null; HudManager.Instance.ReportButton.buttonLabelText.enabled = false; HudManager.Instance.ReportButton.buttonLabelText.SetText(""); HudManager.Instance.roomTracker.gameObject.SetActiveRecursively(false); HudManager.Instance.roomTracker.text.enabled = false; HudManager.Instance.roomTracker.text.SetText(""); HudManager.Instance.roomTracker.enabled = false; } // ベントを追加する AdditionalVents.AddAdditionalVents(); // スペシメンにバイタルを移動する SpecimenVital.moveVital(); //タスクバグ修正 if (PlayerControl.GameOptions.MapId == 4 && CustomOptionHolder.airshipEnableWallCheck.getBool()) { var objects = UnityEngine.GameObject.FindObjectsOfType <Console>().ToList(); objects.Find(x => x.name == "task_garbage1").checkWalls = true; objects.Find(x => x.name == "task_garbage2").checkWalls = true; objects.Find(x => x.name == "task_garbage3").checkWalls = true; objects.Find(x => x.name == "task_garbage4").checkWalls = true; objects.Find(x => x.name == "task_garbage5").checkWalls = true; objects.Find(x => x.name == "task_shower").checkWalls = true; objects.Find(x => x.name == "task_developphotos").checkWalls = true; objects.Find(x => x.name == "DivertRecieve" && x.Room == SystemTypes.Armory).checkWalls = true; objects.Find(x => x.name == "DivertRecieve" && x.Room == SystemTypes.MainHall).checkWalls = true; } // 最初から一人の場合はLast Impostorになる if (AmongUsClient.Instance.AmHost) { LastImpostor.promoteToLastImpostor(); } // タスクパネルの表示優先度を上げる var taskPanel = DestroyableSingleton <HudManager> ._instance.TaskStuff; var pos = taskPanel.transform.position; taskPanel.transform.position = new Vector3(pos.x, pos.y, -20); // ダミー人形をスポーンさせておく if (PlayerControl.LocalPlayer.isRole(RoleType.Puppeteer) && SubmergedCompatibility.isSubmerged()) { var playerId = (byte)GameData.Instance.GetAvailableId(); MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.SpawnDummy, Hazel.SendOption.Reliable, -1); writer.Write(playerId); writer.Write(PlayerControl.LocalPlayer.transform.position.x); writer.Write(PlayerControl.LocalPlayer.transform.position.y); writer.Write(PlayerControl.LocalPlayer.transform.position.z); AmongUsClient.Instance.FinishRpcImmediately(writer); RPCProcedure.spawnDummy(playerId, PlayerControl.LocalPlayer.transform.position); } }