void HandleInput() { if (Input.GetKeyDown(KeyCode.A) && winLose.isPlaying == true) { if (arrow.isLeft == true) { arrow.isLeft = false; score.score += 1; arrow.GenerateNumber(); } else { arrow.isLeft = false; score.score -= 5; arrow.GenerateNumber(); } } if (Input.GetKeyDown(KeyCode.D) && winLose.isPlaying == true) { if (arrow.isRight == true) { arrow.isRight = false; score.score += 1; arrow.GenerateNumber(); } else { arrow.isRight = false; score.score -= 5; arrow.GenerateNumber(); } } }