Exemple #1
0
 void HandleInput()
 {
     if (Input.GetKeyDown(KeyCode.A) && winLose.isPlaying == true)
     {
         if (arrow.isLeft == true)
         {
             arrow.isLeft = false;
             score.score += 1;
             arrow.GenerateNumber();
         }
         else
         {
             arrow.isLeft = false;
             score.score -= 5;
             arrow.GenerateNumber();
         }
     }
     if (Input.GetKeyDown(KeyCode.D) && winLose.isPlaying == true)
     {
         if (arrow.isRight == true)
         {
             arrow.isRight = false;
             score.score  += 1;
             arrow.GenerateNumber();
         }
         else
         {
             arrow.isRight = false;
             score.score  -= 5;
             arrow.GenerateNumber();
         }
     }
 }