예제 #1
0
 protected virtual void Awake()
 {
     playerManager = GetComponent <PlayerManager>();
     pointManager  = GetComponent <LevelPoints>();
     meshManager   = GetComponent <MeshManager>();
     arqdutManager = GetComponent <ArqdutManager>();
 }
예제 #2
0
 public LevelSpawner(InGameManager inGameManager, LevelLerpCircle circleLerpManager, LevelPoints pointManager, PlayerManager playerManager, MeshManager meshManager, ArqdutManager arqdutManager, GameStart gameManager)
 {
     this._inGameManager    = inGameManager;
     this.circleLerpManager = circleLerpManager;
     this.pointManager      = pointManager;
     this.playerManager     = playerManager;
     this.meshManager       = meshManager;
     this.arqdutManager     = arqdutManager;
     this._gameManager      = gameManager;
 }
예제 #3
0
 public LevelLerp(InGameManager inGameManager, PointLerp lerpManager, LevelPoints pointManager, MeshManager meshManager, PlayerManager playerManager, ArqdutManager arqdutManager, GameStart gameManager)
 {
     this._inGameManager = inGameManager;
     this.lerpManager    = lerpManager;
     this.pointManager   = pointManager;
     this.meshManager    = meshManager;
     this.playerManager  = playerManager;
     this.arqdutManager  = arqdutManager;
     this._gameManager   = gameManager;
 }