protected virtual void Awake() { playerManager = GetComponent <PlayerManager>(); pointManager = GetComponent <LevelPoints>(); meshManager = GetComponent <MeshManager>(); arqdutManager = GetComponent <ArqdutManager>(); }
public LevelSpawner(InGameManager inGameManager, LevelLerpCircle circleLerpManager, LevelPoints pointManager, PlayerManager playerManager, MeshManager meshManager, ArqdutManager arqdutManager, GameStart gameManager) { this._inGameManager = inGameManager; this.circleLerpManager = circleLerpManager; this.pointManager = pointManager; this.playerManager = playerManager; this.meshManager = meshManager; this.arqdutManager = arqdutManager; this._gameManager = gameManager; }
public LevelLerp(InGameManager inGameManager, PointLerp lerpManager, LevelPoints pointManager, MeshManager meshManager, PlayerManager playerManager, ArqdutManager arqdutManager, GameStart gameManager) { this._inGameManager = inGameManager; this.lerpManager = lerpManager; this.pointManager = pointManager; this.meshManager = meshManager; this.playerManager = playerManager; this.arqdutManager = arqdutManager; this._gameManager = gameManager; }