public void SetArmorValues() // armor switch { for (int i = 0; i < EquipArmor.ArmorList.Count; i++) { if (InventoryButtonsIcons[CurrentInventoryItemSlot].sprite.name == EquipArmor.ArmorList[i].ArmorName && Stats.PlayerLevel >= EquipArmor.ArmorList[i].LevelRank) { SwitchArmor.StartCoroutine(SwitchArmor.InstantiateArmors(CurrentInventoryItemSlot)); } } }