public void SetArmorValues() // armor switch
 {
     for (int i = 0; i < EquipArmor.ArmorList.Count; i++)
     {
         if (InventoryButtonsIcons[CurrentInventoryItemSlot].sprite.name == EquipArmor.ArmorList[i].ArmorName &&
             Stats.PlayerLevel >= EquipArmor.ArmorList[i].LevelRank)
         {
             SwitchArmor.StartCoroutine(SwitchArmor.InstantiateArmors(CurrentInventoryItemSlot));
         }
     }
 }