public DestroyAttacking(Card card) { Card = card; AreaOfEffects.Add(Controller.Support); Triggers.Add(GameEvents.DeclareAttack); Triggers.Add(GameEvents.DeclareDirectAttack); }
public OnSummonDestroy(Card card) { Card = card; AreaOfEffects.Add(Controller.Field); Triggers.Add(GameEvents.Deploy); }
public BounceSkill(Card card) { Card = card; AreaOfEffects.Add(Controller.Support); }
public DiscardCard(Card card) { Card = card; AreaOfEffects.Add(Controller.Support); }
public DrawCards(Card card) { Card = card; AreaOfEffects.Add(Controller.Support); }
public ReturnTarget(Card card) { Card = card; AreaOfEffects.Add(Controller.Support); }
public BattleImmunity(Card card) { Card = card; AreaOfEffects.Add(Controller.Field); AreaOfEffects.Add(Controller.Graveyard); }
public DestroyUnit(Card card) { Card = card; AreaOfEffects.Add(Controller.Support); }
public PlayerCannotTakeBattleDamage(Card card) { Card = card; AreaOfEffects.Add(Controller.Field); }