public static ComputerPlayerBehaviour FetchCorrespondingPlayerBehaviourScript(GameObject parentPiece, int playerId) { string difficulty = ApplicationUtils.GetPlayerDifficultyMode(playerId); if (difficulty == DifficultyConstant.EASY_MODE) { return(FetchEasyModeBehaviourScript(parentPiece)); } else if (difficulty == DifficultyConstant.NORMAL_MODE) { return(FetchNormalModeBehaviourScript(parentPiece)); } else { return(null); } }