Example #1
0
    public static ComputerPlayerBehaviour FetchCorrespondingPlayerBehaviourScript(GameObject parentPiece, int playerId)
    {
        string difficulty = ApplicationUtils.GetPlayerDifficultyMode(playerId);

        if (difficulty == DifficultyConstant.EASY_MODE)
        {
            return(FetchEasyModeBehaviourScript(parentPiece));
        }
        else if (difficulty == DifficultyConstant.NORMAL_MODE)
        {
            return(FetchNormalModeBehaviourScript(parentPiece));
        }
        else
        {
            return(null);
        }
    }