void Start() { listen = new AppWarpListener(); getCards = new ArrayList(); //bind all events //to connect with usa server //WarpClient.initialize(apiKey_us,secretKey_us); //to connect with Japan server //WarpClient.initialize(apiKey,secretKey); //to connect to appwarps2 server on my pc WarpClient.initialize(apiKey_s2, address, port); //WarpClient.initialize (apiKey, secretKey); WarpClient.setRecoveryAllowance(0); //max recovery time set WarpClient.GetInstance().AddConnectionRequestListener(listen); WarpClient.GetInstance().AddChatRequestListener(listen); WarpClient.GetInstance().AddLobbyRequestListener(listen); WarpClient.GetInstance().AddNotificationListener(listen); WarpClient.GetInstance().AddRoomRequestListener(listen); WarpClient.GetInstance().AddUpdateRequestListener(listen); WarpClient.GetInstance().AddZoneRequestListener(listen); //connect UserName = UserName + UnityEngine.Random.Range(1, 1000).ToString(); //WarpClient.GetInstance ().Connect (UserName, ""); }