internal void Minus(Enums.Game_Resource _Resource, int _Value) { int Index = this.FindIndex(T => T.Identifier == 3000000 + (int)_Resource); if (Index > -1) { this[Index].Value -= _Value; } }
internal void Plus(Enums.Game_Resource Resource, int Count) { this.Plus(3000000 + (int)Resource, Count); }
internal void Set(Enums.Game_Resource Resource, int Count) { this.Set(3000000 + (int)Resource, Count); }
internal int Get(Enums.Game_Resource Gl_ID) { return(this.Get(3000000 + (int)Gl_ID)); }