public bool Move(int deck_id, int move_to_area_id) { Api_Result <Mem_deck> api_Result = new Api_req_StrategeMap().MoveArea(deck_id, move_to_area_id); if (api_Result.state == Api_Result_State.Success) { ManagerBase._turn_state = api_Result.t_state; return(true); } return(false); }
public List <MapAreaModel> GetRebellionAreaList() { List <int> rebellionAreaOrderByEvent = new Api_req_StrategeMap().GetRebellionAreaOrderByEvent(); List <MapAreaModel> list = new List <MapAreaModel>(); for (int i = 0; i < rebellionAreaOrderByEvent.Count; i++) { int key = rebellionAreaOrderByEvent[i]; MapAreaModel item = ManagerBase._area[key]; list.Add(item); } return(list); }
public List <MapAreaModel> GetRebellionAreaList() { List <int> rebellionAreaOrderByEvent = new Api_req_StrategeMap().GetRebellionAreaOrderByEvent(); List <MapAreaModel> list = new List <MapAreaModel>(); for (int i = 0; i < rebellionAreaOrderByEvent.get_Count(); i++) { int num = rebellionAreaOrderByEvent.get_Item(i); MapAreaModel mapAreaModel = ManagerBase._area.get_Item(num); list.Add(mapAreaModel); } return(list); }