static public void createAWayPoint() { Debug.Log("this is waypoint" + wayPointSerial); string wayPointName = "WPT" + wayPointSerial; AnvilWayPoint newWayPoint = new AnvilWayPoint(wayPointSerial, wayPointSerial, wayPointSerial, wayPointName); allGameWayPoints.Add(newWayPoint); Debug.Log(newWayPoint.ToString()); wayPointSerial++; }
private void DrawWayPointCursor() { int reticleSize = 30; activeWayPoint = GetComponent <UIControlScript>().activeWayPoint; Vector3 screenPosition = ScreenPointFromTansform(activeAgent.transform.position); Rect screenCoordRect = new Rect(screenPosition.x + -(reticleSize / 2), Screen.height - screenPosition.y + -(reticleSize / 2), reticleSize, reticleSize); GUI.DrawTexture(screenCoordRect, boxReticle); }
public static Vector3 WayPointToUnityVector3D(AnvilWayPoint waypoint) { double latitude = waypoint.latitude; double longitude = waypoint.longitude; float height = 6378137 + (float)waypoint.elevation; Vector2d outputV2 = new Vector2d(latitude, longitude); Vector3 outputV3 = Conversions.GeoToWorldGlobePosition(outputV2, height); return(outputV3); }
public void UpdateWayPointUIInfo() { if (selectedRoute != null) { activeWayPoint = selectedRoute.routeWayPoints[waypointIndex]; //activeWayPointWorldPoint = ConversionTool1.WayPointToUnityVector3D2(activeWayPoint); waypointDataLabel.text = "Wpt: " + activeWayPoint.mWayPointName; //activeWayPointPositionLabel.text = activeWayPoint.LatLonString(); } }
public void UpdateWayPointUIInfo() { if (selectedRoute != null) { activeWayPoint = selectedRoute.routeWayPoints[wayPointIndex]; activeWayPointWorldPoint = ConversionTool1.WayPointToUnityVector3D2(activeWayPoint); //Old waypointUIinfo //activeWayPointLabel.text = "[" + (wayPointIndex + 1) + "/" + selectedRoute.routeWayPoints.Count + "]" + activeWayPoint.mWayPointName; activeWayPointLabel.text = "Wpt: " + activeWayPoint.mWayPointName; activeWayPointPositionLabel.text = activeWayPoint.LatLonString(); } }
void Start() { factionRouteList = new List <AnvilRoute>(); AnvilWayPoint waypointA0 = new AnvilWayPoint(36.58386, -121.83619, 200, "KM01"); AnvilWayPoint waypointA1 = new AnvilWayPoint(36.58951, -121.85216, 157, "KM02"); AnvilWayPoint waypointA2 = new AnvilWayPoint(36.58951, -121.85216, 157, "KM03"); AnvilWayPoint waypointB0 = new AnvilWayPoint(36.58951, -121.85216, 157, "KM04"); AnvilWayPoint waypointB1 = new AnvilWayPoint(36.58951, -121.85216, 157, "KM05"); AnvilWayPoint waypointB2 = new AnvilWayPoint(36.58951, -121.85216, 157, "KM06"); List <AnvilWayPoint> routeAList = new List <AnvilWayPoint> { waypointA0, waypointA1, waypointA2 }; List <AnvilWayPoint> routeBList = new List <AnvilWayPoint> { waypointB0, waypointB1, waypointB2 }; List <AnvilWayPoint> routeCList = new List <AnvilWayPoint> { waypointB2, waypointB1, waypointA1 }; List <AnvilWayPoint> wayPointList = new List <AnvilWayPoint>(); wayPointList.Add(waypointA0); wayPointList.Add(waypointA1); wayPointList.Add(waypointA2); wayPointList.Add(waypointB0); wayPointList.Add(waypointB1); wayPointList.Add(waypointB2); AnvilRoute routeA = new AnvilRoute("routeA", routeAList); AnvilRoute routeB = new AnvilRoute("routeB", routeBList); AnvilRoute routeC = new AnvilRoute("routeC", routeCList); AnvilRoute allRoutes = new AnvilRoute("allPoints", wayPointList);//this is a workaround to show all waypoints from all routes. allWayPointsList = wayPointList; factionRouteList = new List <AnvilRoute>(); factionRouteList.Add(allRoutes); factionRouteList.Add(routeA); factionRouteList.Add(routeB); factionRouteList.Add(routeC); RefreshFaction(); }
public void executeMoveNow(AnvilWayPoint waypoint) { speed = 0.05f; Vector2d goTo = new Vector2d(waypoint.latitude, waypoint.longitude); goToPoint.transform.localPosition = Conversions.GeoToWorldPosition(goTo, _map.CenterMercator, _map.WorldRelativeScale).ToVector3xz(); goToPoint.transform.localPosition += new Vector3(0, 10, 0); Vector3 lookAtGoal = new Vector3(goToPoint.transform.localPosition.x, goToPoint.transform.localPosition.y, goToPoint.transform.localPosition.z); Vector3 direction = lookAtGoal - this.transform.position; this.transform.rotation = Quaternion.Slerp(this.transform.rotation, Quaternion.LookRotation(direction), Time.deltaTime * rotSpeed); this.transform.position = Vector3.MoveTowards(this.transform.position, goToPoint.transform.position, speed); if (this.transform.position == goToPoint.transform.localPosition) { moveNow = false; } }
public void addWaypoint(AnvilWayPoint wayPoint) { routeWayPoints.Add(wayPoint); }
public void setSPITarget(AnvilWayPoint SPIWayPoint) { sensorTarget = SPIWayPoint; activeSPI = SPIWayPoint.mWayPointName; }
public void setNavTarget(AnvilWayPoint NavWayPoint) { navTarget = NavWayPoint; activeNavTarget = NavWayPoint.mWayPointName; }
public void setNavTgt(AnvilWayPoint target) { this.navTgt = target; }