public override void OnEnterState () { base.OnEnter (); proxy = gameObject.Value.GetComponent<AnimatorIKProxy> (); if (proxy == null) { proxy = gameObject.Value.AddComponent<AnimatorIKProxy>(); } proxy.onAnimatorIK += OnAnimatorIK; }
public override void OnEnterState() { base.OnEnter(); proxy = gameObject.Value.GetComponent <AnimatorIKProxy> (); if (proxy == null) { proxy = gameObject.Value.AddComponent <AnimatorIKProxy>(); } proxy.onAnimatorIK += OnAnimatorIK; }