public override void OnInspectorGUI() { Animator2D myScript = (Animator2D)target; if (!Application.isPlaying) { if (GUILayout.Button("Add Animation")) { myScript.AddAnimation(); } } List <Animation2D> animations = myScript.GetAnimations(); for (int i = 0; i < animations.Count; ++i) { Animation2D curr_animation = animations[i]; string curr_name = curr_animation.GetName(); string text = curr_name + ": [" + i + "]"; curr_animation.editor_foolded = EditorGUILayout.Foldout(curr_animation.editor_foolded, text); if (curr_animation.editor_foolded) { if (!Application.isPlaying) { string new_name = GUILayout.TextField(curr_name); curr_animation.SetName(new_name); } List <Sprite> curr_sprites = curr_animation.GetSprites(); if (!Application.isPlaying) { int new_sprites_count = EditorGUILayout.IntField("Frames:", curr_sprites.Count); if (new_sprites_count != curr_sprites.Count) { curr_animation.SetSprites(new_sprites_count); } } else { GUILayout.Label("Frames: " + curr_sprites.Count); } curr_sprites = curr_animation.GetSprites(); for (int y = 0; y < curr_sprites.Count; ++y) { Sprite curr_sprite = curr_sprites[y]; string sprite_name = "Sprite [" + y + "]"; if (curr_sprite != null) { sprite_name = curr_sprite.name; } if (!Application.isPlaying) { Sprite new_sprite = (Sprite)EditorGUILayout.ObjectField(sprite_name, curr_sprite, typeof(Sprite), false); curr_animation.AddSprite(y, new_sprite); } else { GUILayout.Label(sprite_name); } } } } DrawDefaultInspector(); }