public void Awake() { random = new System.Random(name.GetHashCode()); animationQueue = new AnimationQueue(animation, (animationName, length) => { if (animationName == "SittingIdle") { var delay = MinDelayBetweenAnimations + (float)random.NextDouble() * (MaxDelayBetweenAnimations - MinDelayBetweenAnimations); Debug.Log(string.Format("Play idle for {0} in {1}", name, delay + length)); animationQueue.Enqueue("SittingIdle", delay + length, AnimationPlayMode.Mix, 0.5f, false); } }); animationQueue.Enqueue("SittingIdle", 0.0f, AnimationPlayMode.Mix, 0.5f); }
public void FillStarByAnimation(float waitTime) { if (!_filled) { _filled = true; AnimationQueue.Enqueue(Animation.Delay(waitTime)); AnimationQueue.Enqueue(Animation.Create(SetAnimation, Easings.Functions.Linear, 0.75f)); } }
public void ChangeWorld(SOverviewWorld world) { var newWorld = world.Number; var oldWorld = SelectedWorld.Number; FindObjectOfType <Background>().FadeToLevel(newWorld, oldWorld); AnimationQueue.Enqueue(AnimationWithCallback.Create(Animation.Create(SetRelativeYPosition, Easings.Functions.ExponentialEaseIn, 0.5f, 0, -1000), null, () => SetLevelNumbers(world))); AnimationQueue.Enqueue(Animation.Create(SetRelativeXPosition, Easings.Functions.ExponentialEaseOut, 0.5f, 1000, 0)); }
internal void OpenWorld() { World.IsOpen = true; var materialAnimation = Animation.Create(UpdateMaterialAnimation, Easings.Functions.Linear, 0.6f); var callBack = AnimationWithCallback.Create(materialAnimation, () => { DisableChildren(); }); var fullAnimation = new CompositeAnimation(callBack); AnimationQueue.Enqueue(fullAnimation); }
void Start() { levelConstraints = FindObjectOfType(typeof(LevelConstraints)) as LevelConstraints; visual = gameObject.GetComponentInChildren <TileVisuals>(); // ShowFront(0.1f); AnimationQueue.Enqueue(Animation.Delay(X * 0.1f)); AnimationQueue.Enqueue(AnimationWithCallback.Create( Animation.Create(UpdateRotation, Easings.Functions.QuadraticEaseInOut, 1.0f, 0, 180.0f), null, () => { visual.backColor = colorSchema[0]; visual.backIcon = TileIcon.Blank; } )); }
public void ShowGoalState() { AnimationQueue.Enqueue(Animation.Create(UpdateColor, Easings.Functions.QuadraticEaseInOut, 1.0f, 0.0f, 1.0f)); AnimationQueue.Enqueue(Animation.Delay(2)); AnimationQueue.Enqueue(Animation.Create(UpdateColor, Easings.Functions.QuadraticEaseOut, 1.0f, 1.0f, 0.0f)); }
public void StartAnimation() { UpdatePostion(1000); AnimationQueue.Enqueue(Animation.Create(UpdatePostion, Easings.Functions.QuadraticEaseOut, 0.5f, 1000, 0)); }
public void FadeOut() { AnimationQueue.Enqueue(AnimationWithCallback.Create(Animation.Create(SetRelativeXPosition, Easings.Functions.ExponentialEaseIn, 0.5f, 0, 1000), null, () => gameObject.SetActive(false))); }