public void LoadContent(ContentManager contentManager) { textureFront = contentManager.Load <Texture2D>("Sprites/enemy/square flower - corrupt"); textureBullet = contentManager.Load <Texture2D>("Sprites/enemy/effect/square flower - corrupt bullet"); textureCircle10 = contentManager.Load <Texture2D>("Sprites/debug/circle10"); textureHPBar = contentManager.Load <Texture2D>("UI/HPBar"); animDict_Walk.Load(contentManager); }
public void LoadContent(ContentManager contentManager) { animDict_Run.Load(contentManager); animDict_Idle.Load(contentManager); animDict_RunStop.Load(contentManager); textureMan = contentManager.Load <Texture2D>("Sprites/mc/front"); textureCircle10 = contentManager.Load <Texture2D>("Sprites/debug/circle10"); textureCircle200 = contentManager.Load <Texture2D>("Sprites/debug/circle200"); textureHPBar = contentManager.Load <Texture2D>("UI/HPBar"); textureLight = contentManager.Load <Texture2D>("Sprites/light/53"); Weapon.LoadContent(contentManager); Shield.LoadContent(contentManager); }