Exemple #1
0
 public void LoadContent(ContentManager contentManager)
 {
     textureFront    = contentManager.Load <Texture2D>("Sprites/enemy/square flower - corrupt");
     textureBullet   = contentManager.Load <Texture2D>("Sprites/enemy/effect/square flower - corrupt bullet");
     textureCircle10 = contentManager.Load <Texture2D>("Sprites/debug/circle10");
     textureHPBar    = contentManager.Load <Texture2D>("UI/HPBar");
     animDict_Walk.Load(contentManager);
 }
Exemple #2
0
        public void LoadContent(ContentManager contentManager)
        {
            animDict_Run.Load(contentManager);
            animDict_Idle.Load(contentManager);
            animDict_RunStop.Load(contentManager);

            textureMan       = contentManager.Load <Texture2D>("Sprites/mc/front");
            textureCircle10  = contentManager.Load <Texture2D>("Sprites/debug/circle10");
            textureCircle200 = contentManager.Load <Texture2D>("Sprites/debug/circle200");
            textureHPBar     = contentManager.Load <Texture2D>("UI/HPBar");

            textureLight = contentManager.Load <Texture2D>("Sprites/light/53");

            Weapon.LoadContent(contentManager);
            Shield.LoadContent(contentManager);
        }