void Update() { VariablesUpdate(); WalkAnim(); if (AnimationData.CanJump()) { AnimPlay("Jump"); } if (PlayerInfo.isFalling) { AnimPlay("Falling"); } if (AnimationData.CanMove()) { AnimPlay("NormalMove"); } if (PlayerInfo.isUsingDHCPower) { AnimPlay("DHCPower"); } if (PlayerInfo.isDashing) { AnimPlay("Dash"); } }